Snap clutch, a moded approach to solving the Midas touch problem H Istance, R Bates, A Hyrskykari, S Vickers Proceedings of the 2008 symposium on Eye tracking research & applications …, 2008 | 175 | 2008 |
Designing gaze gestures for gaming: an investigation of performance H Istance, A Hyrskykari, L Immonen, S Mansikkamaa, S Vickers Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications …, 2010 | 146 | 2010 |
Gaze gestures or dwell-based interaction? A Hyrskykari, H Istance, S Vickers Proceedings of the Symposium on Eye Tracking Research and Applications, 229-232, 2012 | 115 | 2012 |
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users R Bates, S Vickers, HO Istance Universal Access in the Information Society 9, 261-272, 2010 | 52 | 2010 |
For your eyes only: Controlling 3d online games by eye-gaze H Istance, A Hyrskykari, S Vickers, T Chaves Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 International …, 2009 | 51 | 2009 |
EyeGuitar: making rhythm based music video games accessible using only eye movements S Vickers, H Istance, M Smalley Proceedings of the 7th international conference on advances in computer …, 2010 | 45 | 2010 |
Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface S Vickers, H Istance, A Hyrskykari ACM Transactions on Accessible Computing (TACCESS) 5 (1), 1-33, 2013 | 40 | 2013 |
Gaze-based interaction with massively multiplayer on-line games H Istance, S Vickers, A Hyrskykari CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4381-4386, 2009 | 38 | 2009 |
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation S Vickers, H Istance, MJ Heron CHI'13 Extended Abstracts on Human Factors in Computing Systems, 19-24, 2013 | 35 | 2013 |
Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users. S Vickers, H Istance, A Hyrskykari, N Ali, R Bates | 28 | 2008 |
User performance of gaze-based interaction with on-line virtual communities H Istance, A Hyrskykari, S Vickers, N Ali Proc. COGAIN Conference, 28-32, 2008 | 14 | 2008 |
The validity of using non-representative users in gaze communication research H Istance, S Vickers, A Hyrskykari Proceedings of the Symposium on Eye Tracking Research and Applications, 233-236, 2012 | 10 | 2012 |
Gazing into a Second Life: Gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual world. S Vickers, H Istance, R Bates | 10 | 2008 |
Towards dynamic accessibility through soft gaze gesture recognition J Shell, S Vickers, S Coupland, H Istance 2012 12th UK Workshop on Computational Intelligence (UKCI), 1-8, 2012 | 9 | 2012 |
Gaze interaction with virtual on-line communities. Designing inclusive futures R Bates, HO Istance, S Vickers Springer, London, 2008 | 9 | 2008 |
What were we all looking at? Identifying objects of collective visual attention Z Ma, S Vickers, H Istance, S Ackland, X Zhao, W Wang Journal of Experimental & Theoretical Artificial Intelligence 28 (3), 547-560, 2016 | 5 | 2016 |
Eye-gaze interaction techniques for use in online games and environments for users with severe physical disabilities. S Vickers De Montfort University, 2011 | 5 | 2011 |
Selecting commands in 3D game environments by gaze gestures S Vickers, H Istance12, A Hyrskykari COGAIN2009 Proceedings, 55, 2009 | 3 | 2009 |
An investigation into determining head pose for gaze estimation on unmodified mobile devices S Ackland, H Istance, S Coupland, S Vickers Proceedings of the symposium on eye tracking research and applications, 203-206, 2014 | 2 | 2014 |
Soft computing head tracking interaction for telerobotic control S Vickers, S Coupland 2010 UK Workshop on Computational Intelligence (UKCI), 1-6, 2010 | 2 | 2010 |