Exploring gameplay experiences on the oculus rift CT Tan, TW Leong, S Shen, C Dubravs, C Si Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015 | 124 | 2015 |
An initial understanding of how game users explore virtual environments C Si, Y Pisan, CT Tan, S Shen Entertainment Computing 19, 13-27, 2017 | 28 | 2017 |
Understanding players' map exploration styles C Si, Y Pisan, CT Tan Proceedings of the Australasian Computer Science Week Multiconference, 1-6, 2016 | 10 | 2016 |
A scouting strategy for real-time strategy games C Si, Y Pisan, CT Tan Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014 | 9 | 2014 |
Automated terrain analysis in real-time strategy games. C Si, Y Pisan, CT Tan FDG, 2014 | 7 | 2014 |
Believable exploration: investigating human exploration behavior to inform the design of believable agents in video games C Si | 3 | 2017 |
Real-time simulation of large bodies of ocean surface based on tessellation and concurrent kernels C Si, C Ma, G Chen Conference of the 2nd International Conference on Computer Science and …, 2013 | 2 | 2013 |