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Fraser Allison
Fraser Allison
Computing and Information Systems, University of Melbourne
Verified email at unimelb.edu.au - Homepage
Title
Cited by
Cited by
Year
Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games
J Newn, E Velloso, F Allison, Y Abdelrahman, F Vetere
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
702017
Design patterns for voice interaction in games
F Allison, M Carter, M Gibbs, W Smith
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
522018
Player identity dissonance and voice interaction in games
M Carter, F Allison, J Downs, M Gibbs
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
472015
Good Frustrations: The paradoxical pleasure of fearing death in DayZ
F Allison, M Carter, M Gibbs
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
462015
Looks can be deceiving: Using gaze visualisation to predict and mislead opponents in strategic gameplay
J Newn, F Allison, E Velloso, F Vetere
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
432018
Word play: a history of voice interaction in digital games
F Allison, M Carter, M Gibbs
Games and Culture 15 (2), 91-113, 2020
362020
Whose mind is the signal? Focalization in video game narratives
F Allison
Proceedings of DiGRA 2015 Conference, 2015
302015
" Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants
D Hettiachchi, Z Sarsenbayeva, F Allison, N van Berkel, T Dingler, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
252020
Fear, loss and meaningful play: Permadeath in DayZ
M Carter, F Allison
Journal of Gaming & Virtual Worlds 9 (2), 143-158, 2017
192017
Frame analysis of voice interaction gameplay
F Allison, J Newn, W Smith, M Carter, M Gibbs
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
172019
Designing interactions with intention-aware gaze-enabled artificial agents
J Newn, R Singh, F Allison, P Madumal, E Velloso, F Vetere
IFIP Conference on Human-Computer Interaction, 255-281, 2019
162019
How players speak to an intelligent game character using natural language messages
F Allison, E Luger, K Hofmann
Transactions of the Digital Games Research Association 4 (2), 2018
122018
Guilt in DayZ
M Carter, F Allison
112019
Spontaneous interactions with a virtually embodied intelligent assistant in Minecraft
F Allison, E Luger, K Hofmann
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
102017
Bones of contention: Social acceptance of digital cemetery technologies
F Allison, B Nansen, M Gibbs, M Arnold
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
82023
Representing alkaline hydrolysis: A material-semiotic analysis of an alternative to burial and cremation
M Arnold, T Kohn, B Nansen, F Allison
Mortality 29 (3), 447-465, 2024
72024
The game narrative triangle
F Allison
Retrieved from Red Kings Dream website: http://redkingsdream. com/2010/07 …, 2010
72010
Understanding the utility of digital flight assistants: a preliminary analysis
S Gosper, JR Trippas, H Richards, F Allison, C Sear, S Khorasani, ...
Proceedings of the 3rd Conference on Conversational User Interfaces, 1-5, 2021
62021
Enabling creative crowd work through smart speakers
D Hettiachchi, N van Berkel, T Dingler, F Allison, V Kostakos, J Goncalves
Workshop on Designing Crowd-powered Creativity Support Systems (CHI’19 …, 2019
62019
Cybernetic funeral systems
M Arnold, H Gould, T Kohn, B Nansen, F Allison
2021 IEEE Conference on Norbert Wiener in the 21st Century (21CW), 1-4, 2021
52021
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