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Alessandro Sestini
Alessandro Sestini
SEED - Electronic Arts
Verified email at ea.com
Title
Cited by
Cited by
Year
Automated Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories
A Sestini, L Gisslén, J Bergdahl, K Tollmar, AD Bagdanov
IEEE Transactions on Games, 2022
132022
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
A Sestini, J Bergdahl, K Tollmar, AD Bagdanov, L Gisslén
NeurIPS Workshop on Human-in-the-Loop Learning, 2022
62022
Policy fusion for adaptive and customizable reinforcement learning agents
A Sestini, A Kuhnle, AD Bagdanov
2021 IEEE Conference on Games (CoG), 01-08, 2021
52021
Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environments
A Sestini, A Kuhnle, AD Bagdanov
2021 IEEE Conference on Games (CoG), 2020
5*2020
DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games
A Sestini, A Kuhnle, AD Bagdanov
AIIDE-19 Workshop on Experimental Artificial Intelligence in Games, 2019
52019
Contextual decision trees
T Aldinucci, E Civitelli, L Di Gangi, A Sestini
arXiv preprint arXiv:2207.06355, 2022
42022
Technical challenges of deploying reinforcement learning agents for game testing in aaa games
J Gillberg, J Bergdahl, A Sestini, A Eakins, L Gisslén
2023 IEEE Conference on Games (CoG), 1-8, 2023
12023
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games
A Sestini, A Kuhnle, AD Bagdanov
AAAI-21 Workshop on Reinforcement Learning in Games, 2020
12020
Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model-Based Augmentation
G Macaluso, A Sestini, AD Bagdanov
Computer Sciences & Mathematics Forum 9 (1), 4, 2024
2024
Automated Validation of Video Game Environments
A Sestini, L Gisslén, J Bergdahl
US Patent App. 17/983,046, 2024
2024
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning
D Yadgaroff, A Sestini, K Tollmar, L Gisslén
arXiv preprint arXiv:2309.12815, 2023
2023
Generating Personas for Games with Multimodal Adversarial Imitation Learning
W Ahlberg, A Sestini, K Tollmar, L Gisslén
2023 IEEE Conference on Games (CoG), 1-8, 2023
2023
Efficient Ground Vehicle Path Following in Game AI
R De Schaetzen, A Sestini
2023 IEEE Conference on Games (CoG), 1-4, 2023
2023
Deep reinforcement learning for the design and validation of modern computer games
A Sestini, AD Bagdanov
2023
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories
A Sestini, L Gisslén, J Bergdahl, K Tollmar, AD Bagdanov
arXiv preprint arXiv:2202.10057, 2022
2022
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