Follow
Mark Joselli
Mark Joselli
Computer Science Researcher and Professor Puc-PR
Verified email at pucpr.br - Homepage
Title
Cited by
Cited by
Year
grmobile: A framework for touch and accelerometer gesture recognition for mobile games
M Joselli, E Clua
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 141-150, 2009
642009
A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
522008
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
Computational Science and Engineering, 2008. CSE'08. 11th IEEE International …, 2008
522008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
462009
Supermassive crowd simulation on gpu based on emergent behavior
EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
392008
An architecture for game interaction using mobile
M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
332012
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
322010
A bidimensional data structure and spatial optimization for supermassive crowd simulation on gpu
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
282010
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
272010
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
222015
MindNinja: Concept, development and evaluation of a mind action game based on EEGs
M Joselli, F Binder, E Clua, E Soluri
2014 Brazilian Symposium on Computer Games and Digital Entertainment, 123-132, 2014
192014
A distributed architecture for mobile digital games based on cloud computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011
182011
A flocking boids simulation and optimization structure for mobile multicore architectures
M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri
SBGames 2012, 2012
162012
An Architecture with Automatic Load Balancing and Distribution for Digital Games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on, 59-70, 2010
152010
Jecripe 2: estimulação da memória, atenção e sensibilização fonológica em crianças com Síndrome de Down
A Brandão, M Joselli
Proceedings of the XIV Brazilian Symposium on Games and Digital …, 2015
132015
An architecture for real time fluid simulation using multiple GPUs
JRS Junior, M Joselli, M Zamith, M Lage, E Clua, E Soluri
SBGames, 2012
132012
A Content Adaptation Architecture for Games
M Joselli, JRS Junior, M Zamith, E Clua, E Soluri
SBGames, 2012
122012
Gpuwars: Design and implementation of a gpgpu game
M Joselli, E Clua
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 132-140, 2009
112009
An Architecture for Mobile Games with Cloud Computing Module
M JOSELLI, JR SILVA, M ZAMITH, EWG CLUA, B FEIJO, R LEAL, ...
SBGames, 2012
102012
Techniques for designing GPGPU games
M Joselli, JR da Silva, M Zamith, E Clua, M Pelegrino, E Mendonca, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
92012
The system can't perform the operation now. Try again later.
Articles 1–20