Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context S Barab, P Pettyjohn, M Gresalfi, C Volk, M Solomou Computers & Education 58 (1), 518-533, 2012 | 247 | 2012 |
Building creativity: Collaborative learning and creativity in social media environments KA Peppler, M Solomou On the horizon 19 (1), 13-23, 2011 | 202 | 2011 |
Pedagogical dramas and transformational play: Narratively rich games for learning SA Barab, T Dodge, A Ingram-Goble, P Pettyjohn, K Peppler, C Volk, ... Mind, Culture, and Activity 17 (3), 235-264, 2010 | 104 | 2010 |
Using educational design research methods to examine the affordances of online games for teacher learning C Vrasidas, M Solomou Educational Media International 50 (3), 192-205, 2013 | 28 | 2013 |
Game-based curricula, personal engagement, and the Modern Prometheus design project S Barab, P Pettyjohn, M Gresalfi, M Solomou Games, learning, and society: Learning and meaning in the digital age, 306-326, 2012 | 21 | 2012 |
Implementation of experiential learning in pathology: impact of Hipon project concept and attainment AC Lazaris, O Riccioni, M Solomou, I Nikolakopoulos, E Vemmou, ... Cureus Journal of Medical Science, 2015 | 10 | 2015 |
Educational games to support caring and compassion among youth: A design narrative S Siyahhan, AA Ingram-Goble, S Barab, M Solomou International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017 | 4 | 2017 |
Negative knowledge in virtual and game-based environments M Gartmeier, C Jonasson, M Solomou Augmented Reality, 217, 2017 | 3 | 2017 |
Building creativity: collaborative learning and creativity in a virtual gaming environment K Peppler, M Solomou International Society of the Learning Sciences (ISLS), 2010 | 2 | 2010 |
Pedagogical dramas and transformational play: Realizing narrative through videogames design SA Barab, T Dodge, A Ingram-Goble, C Volk, K Peppler, P Pettyjohn, ... Interactive Storytelling: Second Joint International Conference on …, 2009 | 2 | 2009 |
Using social media in the classroom: a best practice guide M Solomou, E Xeni Educational Media International 54 (1), 79-80, 2017 | 1 | 2017 |
Designing for reflexivity: Exploring elements in intentionally designed trajectories in an online gaming community M Solomou Indiana University, 2014 | 1 | 2014 |
It's All About the Experience: Technology-Enhanced Designs to Generate Value M Solomou Transformative Teaching Around the World, 114-119, 2022 | | 2022 |
5 Βήματα τη Μέρα για Ενσυνείδηση και Ευημερία στην Εργασία:-Κατάρτιση και Παιχνίδια για Διευθυντικά Στελέχη-Πρόσκληση σε σειρά σεμιναρίων M Solomou CARDET: Center for the Advancement of Research and Development in …, 2019 | | 2019 |
Negative Knowledge in Virtual and Game-Based Environments M Solomou, C Jonasson, M Gartmeier | | 2017 |
Assessment of the Social Electricity Online Platform Tools and their Potential Impact on European Citizens G Kourtis Journal of Sustainable Architecture and Civil Engineering 16 (3), 46-60, 2016 | | 2016 |
George Kourtis*, Ioannis Hadjipaschalis Electricity Authority of Cyprus, Amfipoleos st. 11, 2025 Strovolos, Nicosia, Cyprus A Kamilaris, M Solomou Journal of Sustainable Architecture and Civil Engineering, 46, 2016 | | 2016 |
Learning Authentically through HIPON Platform O Riccioni, M Solomou, G Armenski, C Vrasidas, L Brcic, L Antovski, ... Conference Proceedings. The Future of Education 2015, 2015 | | 2015 |
19 Game-Based Curricula, Personal Engagement, and the Modern Prometheus Design Project M Solomou Games, Learning, and Society: Learning and Meaning in the Digital Age, 306, 2012 | | 2012 |
Using Worked Examples in the Service of Portfolio Assessment S Siyahhan, M Solomou, A Ingram-Goble EdMedia+ Innovate Learning, 2811-2818, 2011 | | 2011 |