Follow
Sidney Araujo Melo
Title
Cited by
Cited by
Year
Player behavior profiling through provenance graphs and representation learning
SA Melo, TC Kohwalter, E Clua, A Paes, L Murta
Proceedings of the 15th International Conference on the Foundations of …, 2020
92020
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning
SA Melo, A Paes, EWG Clua, TC Kohwalter, LGP Murta
Entertainment Computing 32, 100318, 2019
82019
Game of Code: desenvolvimento e avaliação de uma atividade gamificada para disciplinas de programação
SA Melo, CS Soares Neto
Proceedings of SBGames 2017, 829-838, 2017
52017
Design de um jogo sobre problemas de acessibilidade enfrentados por usuários de cadeira de rodas
SA Melo, GS Drummond, DS Costa, PB Costa, MAM Silva, IM Maia, ...
SBC – Proceedings of SBGames 2016, 539, 2016
32016
Heterogeneous Graph Dataset with Feature Set Intersection through Game Provenance
S Melo, E Clua, A Paes
Graph Learning Benchmark @ theWebConf 2021, 2021
22021
Game of Code: aplicando gamificação em disciplinas de programação
SA Melo, RGSG Oliveira, CS Soares Neto
Proceedings of SBGames 2016, 1241-1244, 2016
22016
Training human-like bots with Imitation Learning based on provenance data
LVR Cavadas, E Clua, TC Kohwalter, SA Melo
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022
12022
Andanças: Plataforma Gamificada Para Apoio ao Turismo Cultural no Centro Histórico de São Luis do Maranhão
ALB Damasceno, AJG Busson, APF Júnior, AEP Pinheiro, ARA Rocha, ...
Proceedings of SBGames 2016, 1226-1229, 2016
12016
Using provenance data and imitation learning to train human-like bots
LVR Cavadas, S Melo, TC Kohwalter, E Clua
Entertainment Computing 48, 100603, 2024
2024
Encoding feature set information in heterogeneous graph neural networks for game provenance
S Melo, LF Bicalho, L Camacho de Oliveira Joia, JR da Silva Junior, ...
Applied Intelligence 53 (23), 29024-29042, 2023
2023
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay
L Thurler, S Melo, E Clua, T Kohwalter
International Conference on Entertainment Computing, 31-40, 2023
2023
Game of Code: uma experiência na gamificação de disciplinas de algoritmos
SA MELO
Universidade Federal do Maranhão, 2017
2017
Reproductive swine handling in the city of São Luís-MA.
SAF Melo, ACJL Rocha, GL Conceiçao, DM Azevedo, BC Santos
2012
Using Provenance and Replay for Qualitative Analysis of Gameplay Sessions
LP Thurler, SA Melo, T Kohwalter, LGP Murta, E Clua
Available at SSRN 4801301, 2005
2005
Entertainment Computing
LVR Cavadas, S Melo, TC Kohwalter
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)| 978-1-6654-6156-6/22/$31.00© 2022 IEEE| DOI: 10.1109/SBGAMES56371. 2022.9961075
AA dos Santos, A Simoes, AA da Silva, AR Tavares, A Furtado, ...
The system can't perform the operation now. Try again later.
Articles 1–16