Turning real-world software development into a game EB Passos, DB Medeiros, PAS Neto, EWG Clua 2011 Brazilian Symposium on Games and Digital Entertainment, 260-269, 2011 | 132 | 2011 |
CATRA: interactive measuring and modeling of cataracts VF Pamplona, EB Passos, J Zizka, MM Oliveira, E Lawson, E Clua, ... ACM transactions on graphics (TOG) 30 (4), 1-8, 2011 | 47 | 2011 |
A neighborhood grid data structure for massive 3d crowd simulation on gpu M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009 | 46 | 2009 |
Tutorial: Desenvolvimento de jogos com unity 3d EB Passos, JR da Silva Jr, FEC Ribeiro, PT Mourão VIII Brazilian Symposium on Games and Digital Entertainment, 1-30, 2009 | 45 | 2009 |
Supermassive crowd simulation on gpu based on emergent behavior EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ... Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008 | 39 | 2008 |
A bidimensional data structure and spatial optimization for supermassive crowd simulation on gpu EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ... Computers in Entertainment (CIE) 7 (4), 1-15, 2010 | 28 | 2010 |
Smart composition of game objects using dependency injection EB Passos, JWS Sousa, EWG Clua, A Montenegro, L Murta Computers in Entertainment (CIE) 7 (4), 1-15, 2010 | 26 | 2010 |
Using remote memory to stabilise data efficiently on an EXT2 linux file system F Brasileiro, W Cirne, EB Passos, TS Stanchi Proc. of the 20th Brazilian Symposium on Computer Networks 2, 2002 | 16 | 2002 |
A flocking boids simulation and optimization structure for mobile multicore architectures M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri, ... | 15 | 2012 |
Catra: cataract probe with a lightfield display and a snap-on eyepiece for mobile phones V Pamplona, E Passos, J Zizka, M Oliveira, E Lawson, E Clua, R Raskar Proc. SIGGRAPH 11, 7-11, 2011 | 14 | 2011 |
Working and playing with scrum DB Medeiros, PDADS Neto, EB Passos, W De Souza Araújo International Journal of Software Engineering and Knowledge Engineering 25 …, 2015 | 13 | 2015 |
Stimulating imitation of children with Down syndrome using a game approach A Brandão, E Passos, C Vasconcelos, A Conci, E Clua, S Brandão, ... VIII Brazilian Symp. Games Digit. Entertain, 97-100, 2009 | 13 | 2009 |
Sound wave propagation applied in games M Zamith, E Passos, D Brandao, A Montenegro, E Clua, M Kischinhevsky, ... 2010 Brazilian Symposium on Games and Digital Entertainment, 211-219, 2010 | 8 | 2010 |
Neuronal editor agent for scene cutting in game cinematography EB Passos, A Montenegro, EWG Clua, C Pozzer, V Azevedo Computers in Entertainment (CIE) 7 (4), 1-17, 2010 | 8 | 2010 |
Methods and apparatus for cataract detection and measurement R Raskar, V Pamplona, E Passos, J Zizka US Patent 8,746,885, 2014 | 7 | 2014 |
A Perception Simulation Architecture for Plot Generation of Emergent Storytelling. D BATISTA, CT POZZER, EWG CLUA, EB PASSOS Annual International Conference on Computer Games, Multimedia and Allied …, 2012 | 7* | 2012 |
Real time feature-based parallel morphing in GPU applied to texture-based animation M Zamith, A Montenegro, E Passos, E Clua, A Conci, R Leal-Toledo, ... 2009 16th International Conference on Systems, Signals and Image Processing, 1-4, 2009 | 6 | 2009 |
Simulated perceptions for emergent storytelling DB Carvalho, EG Clua, CT Pozzer, EB Passos, A Paes Computational Intelligence 33 (4), 605-628, 2017 | 4 | 2017 |
Automatic mapping between gameplay and aesthetics RPG character attributes through fuzzy system JH Camelo, RL Rabêlo, E Passos 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 220-229, 2014 | 4 | 2014 |
Neuronal Editor Agent for Game Cinematography E Passos, A Montenegro, V Azevedo, V Apolinario, C Pozzer, EWG Clua Proceedings of the VII Games and Digital Entertainment Symposium. Belo …, 2008 | 4 | 2008 |