Giulia Wally Scurati
Giulia Wally Scurati
Post Doc, Product Development Research Lab, Blekinge Tekniska
Verified email at - Homepage
Cited by
Cited by
Towards augmented reality manuals for industry 4.0: A methodology
M Gattullo, GW Scurati, M Fiorentino, AE Uva, F Ferrise, M Bordegoni
Robotics and Computer-Integrated Manufacturing 56, 276-286, 2019
Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0
GW Scurati, M Gattullo, M Fiorentino, F Ferrise, M Bordegoni, AE Uva
Computers in Industry 98, 68-79, 2018
A design methodology for affective Virtual Reality
N Dozio, F Marcolin, GW Scurati, L Ulrich, F Nonis, E Vezzetti, G Marsocci, ...
International Journal of Human-Computer Studies 162, 102791, 2022
Exploring the use of virtual reality to support environmentally sustainable behavior: A framework to design experiences
GW Scurati, M Bertoni, S Graziosi, F Ferrise
Sustainability 13 (2), 943, 2021
Designing virtual environments for attitudes and behavioral change in plastic consumption: A comparison between concrete and numerical information
A Chirico, GW Scurati, C Maffi, S Huang, S Graziosi, F Ferrise, A Gaggioli
Virtual Reality 25, 107-121, 2021
From paper manual to AR manual: do we still need text?
M Gattullo, AE Uva, M Fiorentino, GW Scurati, F Ferrise
Procedia Manufacturing 11, 1303-1310, 2017
Using virtual reality to test human-robot interaction during a collaborative task
R Etzi, S Huang, GW Scurati, S Lyu, F Ferrise, A Gallace, A Gaggioli, ...
International Design Engineering Technical Conferences and Computers and …, 2019
Informing the use of visual assets in industrial augmented reality
M Gattullo, GW Scurati, A Evangelista, F Ferrise, M Fiorentino, AE Uva
International Conference of the Italian Association of Design Methods and …, 2019
Design of a serious game for children to raise awareness on plastic pollution and promoting pro-environmental behaviors
L Panagiotopoulou, N Cía Gayarre, GW Scurati, R Etzi, G Massetti, ...
Journal of Computing and Information Science in Engineering 21 (6), 064502, 2021
Sustainability awareness in organizations through gamification and serious games: a systematic mapping
GW Scurati, F Ferrise, M Bertoni
DS 101: Proceedings of NordDesign 2020, Lyngby, Denmark, 12th-14th August …, 2020
Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator
A Pietra, M Vazquez Rull, R Etzi, A Gallace, GW Scurati, F Ferrise, ...
Virtual Reality, 1-15, 2021
Indoor mobile mapping system and crowd simulation to support school reopening because of COVID-19: A case study
S Comai, S Costa, S Mastrolembo Ventura, G Vassena, LC Tagliabue, ...
International Archives of the Photogrammetry, Remote Sensing and Spatial …, 2020
Affective virtual reality: How to design artificial experiences impacting human emotions
F Marcolin, GW Scurati, L Ulrich, F Nonis, E Vezzetti, N Dozio, F Ferrise
IEEE Computer Graphics and Applications 41 (6), 171-178, 2021
Development of an affective database made of interactive virtual environments
N Dozio, F Marcolin, GW Scurati, F Nonis, L Ulrich, E Vezzetti, F Ferrise
Scientific Reports 11 (1), 24108, 2021
Testing multisensory stimuli to drive thermal comfort and space perception using VR/AR: A design strategy to achieve energy saving
LC Tagliabue
Journal of Architectural Research and Development 4 (1), 2020
AIM: An interactive ashtray to support behavior change through Gamification
S Huang, GW Scurati, M Elzeney, Y Li, X Lin, F Ferrise, M Bordegoni
Proceedings of the design society: international conference on engineering …, 2019
Raising value and sustainability awareness for critical materials: A serious game for the aerospace sector
GW Scurati, JW Nylander, SI Hallstedt, F Ferrise, M Bertoni
Proceedings of the design society: Design conference 1, 737-746, 2020
Sustainable behaviour: A framework for the design of products for behaviour change
GW Scurati, M Carulli, F Ferrise, M Bordegoni
Emotional Engineering, Vol. 8: Emotion in the Emerging World, 65-83, 2020
An exploratory study on the effect of virtual environments on cognitive performances and psychophysiological responses
I Frigione, G Massetti, M Girondini, R Etzi, GW Scurati, F Ferrise, A Chirico, ...
Cyberpsychology, Behavior, and Social Networking 25 (10), 666-671, 2022
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior—A Study of the Potential of VR
GW Scurati, F Ferrise
IEEE Computer Graphics and Applications 40 (5), 82-88, 2020
The system can't perform the operation now. Try again later.
Articles 1–20