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Alexander Schmoelz
Alexander Schmoelz
Verified email at univie.ac.at - Homepage
Title
Cited by
Cited by
Year
Enabling co-creativity through digital storytelling in education
A Schmoelz
Thinking skills and creativity 28, 1-13, 2018
1192018
On co-creativity in playful classroom activities
A Schmoelz
Creativity. Theories–Research-Applications 4 (1), 25-64, 2017
482017
Socratic dialogue as a teaching and research method for co-creativity?
K Stenning, A Schmoelz, H Wren, E Stouraitis, T Scaltsas, K Alexopoulos, ...
Digital Culture and Education 8 (2), 154-168, 2016
402016
Digitale Kluft: Teilhabebarrieren für Studierende durch universitäres home learning?
A Schmölz, C Geppert, A Barberi
Medienimpulse 58 (02), 26 Seiten-26 Seiten, 2020
252020
A pedagogical ontology as a playground in adaptive elearning environments
C Swertz, A Schmölz, A Forstner, F Heberle, P Henning, A Streicher, ...
INFORMATIK 2013–Informatik angepasst an Mensch, Organisation und Umwelt, 2013
242013
Ernsthafte Spiele als Anlass für Ko-Kreativität
A Schmoelz
Game Based Learning. Dialogorientierung & spielerisches Lernen analog und …, 2016
202016
Die Conditio Humana im digitalen Zeitalter: Zur Grundlegung des Digitalen Humanismus und des Wiener Manifests
A Schmölz
MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, 208-234, 2020
192020
Promoting emerging new media literacies among young children with blindness and visual impairments
M Alper
Digital Culture & Education 4 (3), 243-256, 2012
182012
Learning pathway recommendation based on a pedagogical ontology and its implementation in moodle
PA Henning, A Forstner, F Heberle, C Swertz, A Schmölz, A Barberi, ...
DeLFI 2014. Die 12. e-Learning Fachtagung Informatik der Gesellschaft für …, 2014
172014
Linkages between motivation, self-efficacy, self-regulated learning and preferences for traditional learning environments or those with an online component
DC Auld, FC Blumberg, K Clayton
Digital Culture & Education 2 (2), 128-143, 2010
172010
You should be reading not texting": Understanding classroom text messaging in the constant contact society
S Lohnes Watulak
Digital Culture & Education 2 (2), 171-192, 2010
172010
Digitales Kompetenzmodell für Österreich: DigComp 2.3 AT (2022)
T Nárosy, A Schmölz, J Proinger, U Domany-Funtan
Medienimpulse 60 (4), 103 Seiten-103 Seiten, 2022
162022
Stop the Mob! Pre-service teachers designing a serious game to challenge bullying
CS Walsh, A Schmoelz
Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016
162016
ADOLESCENCE AND THE NARRATIVE COMPLEXITIES OF ONLINE LIFE: ON THE MAKING AND UNMAKING OF YOUTUBE'S ANONYGIRL1.
R Saul
Digital Culture & Education 6, 2014
142014
Artikel Medientheorien
A Barberi, A Schmölz
Schorb, Bernd et al.(Hg.): Grundbegriffe Medienpädagogik. München: kopaed …, 2017
132017
When I make a film, it’s out of my head”: Expressing emotion and healing through digital filmmaking in the classroom
B Bailey
Digital Culture & Education 3 (2), 76-97, 2011
132011
‘First and foremost, we are teachers, not refugees’: Requalification measures for internationally trained teachers affected by forced migration
M Proyer, C Pellech, T Obermayr, G Kremsner, A Schmölz
European Educational Research Journal 21 (2), 278-292, 2022
122022
Entwurf eines Modells digitaler Kompetenzen für die Berufsbildung
A Schmoelz, I Erler, J Proinger, R Löffler, N Lachmayr
Medienimpulse 56 (4), 2018
122018
Wise Humanising Creativity: changing how we create in a virtual learning environment
K Chappell, C Walsh, H Wren, K Kenny, A Schmoelz, E Stouraitis
International Journal of Game-Based Learning (IJGBL) 7 (4), 50-72, 2017
122017
Inklusiver Unterricht mit Digitalen Spielen
A Schmoelz, G Kremsner, M Proyer, D Pfeiffer, LK Möhlen, K Karpouzis
medienimpulse 55 (2), 2017
122017
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