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Roland Klemke
Roland Klemke
Technology Enhanced Learning and Innovation, Open University of the Netherlands and Cologne Game Lab
Verified email at ou.nl
Title
Cited by
Cited by
Year
The effects of gamification in online learning environments: A systematic literature review
A Antonaci, R Klemke, M Specht
Informatics 6 (3), 32, 2019
1772019
ARLearn: augmented reality meets augmented virtuality
S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht
Journal of Universal Computer Science-Technology for learning across …, 2012
1692012
Effects of mobile gaming patterns on learning outcomes: a literature review
B Schmitz, R Klemke, M Specht
International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012
1572012
Design patterns for learning games
S Kelle, R Klemke, M Specht
International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011
1172011
Context Framework-an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques.
R Klemke
Third International Conference on Practical Aspects of Knowledge Management, 2000
1042000
Attuning a mobile simulation game for school children using a design-based research approach
B Schmitz, R Klemke, J Walhout, M Specht
Computers & Education 81, 35-48, 2015
902015
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach
R Klemke, M Eradze, A Antonaci
Education Sciences 8 (1), 25, 2018
862018
Adaptive learning environment for teaching and learning in WINDS
M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain
Adaptive Hypermedia and Adaptive Web-Based Systems: Second International …, 2002
832002
Gamification in MOOCs to enhance users' goal achievement
A Antonaci, R Klemke, CM Stracke, M Specht
2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017
702017
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
602018
Read between the lines: An annotation tool for multimodal data for learning
D Di Mitri, J Schneider, R Klemke, M Specht, H Drachsler
Proceedings of the 9th international conference on learning analytics …, 2019
562019
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.
A Antonaci, R Klemke, K Kreijns, M Specht
International Journal of Serious Games 5 (3), 61-78, 2018
532018
Effects of game design patterns on basic life support training content
S Kelle, R Klemke, M Specht
Journal of Educational Technology & Society 16 (1), 275-285, 2013
502013
Game based learning for computer science education
B Schmitz, A Czauderna, R Klemke, M Specht
502011
An analysis of the educational potential of augmented reality games for learning
B Schmitz, M Specht, R Klemke
11th World Conference on Mobile and Contextual Learning (mLearn 2012), 140-147, 2013
492013
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content
MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
452006
Authoring adaptive educational hypermedia in WINDS
M Specht, M Kravcik, L Pesin, R Klemke
Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001
452001
Students’ perceptions of the peer-feedback experience in MOOCs
J Kasch, P van Rosmalen, A Löhr, R Klemke, A Antonaci, M Kalz
Distance Education 42 (1), 145-163, 2021
422021
Gamification of MOOCs adopting social presence and sense of community to increase user’s engagement: An experimental study
A Antonaci, R Klemke, J Lataster, K Kreijns, M Specht
European Conference on Technology Enhanced Learning, 172-186, 2019
392019
A technology acceptance model for augmented reality and wearable technologies
W Guest, F Wild, A Vovk, P Lefrere, R Klemke, M Fominykh, T Kuula
Journal of Universal Computer Science 24 (2), 192-219, 2018
382018
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