The effects of gamification in online learning environments: A systematic literature review A Antonaci, R Klemke, M Specht Informatics 6 (3), 32, 2019 | 217 | 2019 |
ARLearn: augmented reality meets augmented virtuality S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht Journal of Universal Computer Science-Technology for learning across …, 2012 | 176 | 2012 |
Effects of mobile gaming patterns on learning outcomes: a literature review B Schmitz, R Klemke, M Specht International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012 | 166 | 2012 |
Design patterns for learning games S Kelle, R Klemke, M Specht International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011 | 121 | 2011 |
Context framework-an open approach to enhance organisational memory systems with context modelling techniques R Klemke | 106 | 2000 |
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach R Klemke, M Eradze, A Antonaci Education Sciences 8 (1), 25, 2018 | 94 | 2018 |
Attuning a mobile simulation game for school children using a design-based research approach B Schmitz, R Klemke, J Walhout, M Specht Computers & Education 81, 35-48, 2015 | 91 | 2015 |
Adaptive learning environment for teaching and learning in WINDS M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain Adaptive Hypermedia and Adaptive Web-Based Systems: Second International …, 2002 | 82 | 2002 |
Gamification in MOOCs to enhance users' goal achievement A Antonaci, R Klemke, CM Stracke, M Specht 2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017 | 72 | 2017 |
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review BH Limbu, H Jarodzka, R Klemke, M Specht Educational Research Review 25, 1-22, 2018 | 64 | 2018 |
Read between the lines: An annotation tool for multimodal data for learning D Di Mitri, J Schneider, R Klemke, M Specht, H Drachsler Proceedings of the 9th international conference on learning analytics …, 2019 | 62 | 2019 |
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design. A Antonaci, R Klemke, K Kreijns, M Specht International Journal of Serious Games 5 (3), 61-78, 2018 | 55 | 2018 |
Game based learning for computer science education B Schmitz, A Czauderna, R Klemke, M Specht | 53 | 2011 |
Effects of game design patterns on basic life support training content S Kelle, R Klemke, M Specht Journal of Educational Technology & Society 16 (1), 275-285, 2013 | 51 | 2013 |
Students’ perceptions of the peer-feedback experience in MOOCs J Kasch, P van Rosmalen, A Löhr, R Klemke, A Antonaci, M Kalz Distance Education 42 (1), 145-163, 2021 | 49 | 2021 |
A technology acceptance model for augmented reality and wearable technologies W Guest, F Wild, A Vovk, P Lefrere, R Klemke, M Fominykh, T Kuula Journal of Universal Computer Science 24 (2), 192-219, 2018 | 48 | 2018 |
An analysis of the educational potential of augmented reality games for learning B Schmitz, M Specht, R Klemke 11th World Conference on Mobile and Contextual Learning (mLearn 2012), 140-147, 2013 | 47 | 2013 |
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006 | 46 | 2006 |
Authoring adaptive educational hypermedia in WINDS M Specht, M Kravcik, L Pesin, R Klemke Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001 | 45 | 2001 |
Gamification of MOOCs adopting social presence and sense of community to increase user’s engagement: An experimental study A Antonaci, R Klemke, J Lataster, K Kreijns, M Specht European Conference on Technology Enhanced Learning, 172-186, 2019 | 44 | 2019 |