Random spray retinex: a new retinex implementation to investigate the local properties of the model E Provenzi, M Fierro, A Rizzi, L De Carli, D Gadia, D Marini IEEE Transactions on Image Processing 16 (1), 162-171, 2006 | 282 | 2006 |
Virtual reality as a communication process D Marini, R Folgieri, D Gadia, A Rizzi Virtual Reality 16, 233-241, 2012 | 62 | 2012 |
Semiotics of virtual reality as a communication process BR Barricelli, D Gadia, A Rizzi, DLR Marini Behaviour & Information Technology 35 (11), 879-896, 2016 | 50 | 2016 |
An empirical study of players’ emotions in VR racing games based on a dataset of physiological data M Granato, D Gadia, D Maggiorini, LA Ripamonti Multimedia tools and applications 79 (45), 33657-33686, 2020 | 48 | 2020 |
Analysis of brain activity and response during monoscopic and stereoscopic visualization E Calore, R Folgieri, D Gadia, D Marini Stereoscopic displays and applications XXIII 8288, 178-189, 2012 | 42 | 2012 |
Assessing stereo blindness and stereo acuity on digital displays D Gadia, G Garipoli, C Bonanomi, L Albani, A Rizzi Displays 35 (4), 206-212, 2014 | 41 | 2014 |
Procedural content generation for platformers: designing and testing FUN PLEdGE LA Ripamonti, M Mannalà, D Gadia, D Maggiorini Multimedia Tools and Applications 76, 5001-5050, 2017 | 25 | 2017 |
A perceptual approach to the fusion of visible and NIR images in the examination of ancient documents M Gargano, D Bertani, M Greco, J Cupitt, D Gadia, A Rizzi Journal of Cultural Heritage 16 (4), 518-525, 2015 | 25 | 2015 |
Unsupervised digital movie restoration with spatial models of color A Rizzi, AJ Berolo, C Bonanomi, D Gadia Multimedia Tools and Applications 75, 3747-3765, 2016 | 21 | 2016 |
Tuning Retinex for HDR images visualization D Gadia, D Marini, A Rizzi Conference on Colour in Graphics, Imaging, and Vision 2, 326-331, 2004 | 17 | 2004 |
Software and hardware setup for emotion recognition during video game fruition M Granato, D Gadia, D Maggiorini, LA Ripamonti Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018 | 16 | 2018 |
Revamping cloud gaming with distributed engines L De Giovanni, D Gadia, P Giaccone, D Maggiorini, CE Palazzi, ... IEEE Internet Computing 26 (6), 88-95, 2022 | 15 | 2022 |
Design of a recommender system for video games based on in-game player profiling and activities L De Simone, D Gadia, D Maggiorini, LA Ripamonti Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 1-8, 2021 | 14 | 2021 |
Feature extraction and selection for real-time emotion recognition in video games players M Granato, D Gadia, D Maggiorini, LA Ripamonti 2018 14th International Conference on Signal-Image Technology & Internet …, 2018 | 14 | 2018 |
Consumer-oriented Head Mounted Displays: analysis and evaluation of stereoscopic characteristics and user preferences D Gadia, M Granato, D Maggiorini, LA Ripamonti, C Vismara Mobile Networks and Applications 23, 136-146, 2018 | 14 | 2018 |
YACCD2: yet another color constancy database updated A Rizzi, C Bonanomi, D Gadia, G Riopi Color Imaging XVIII: Displaying, Processing, Hardcopy, and Applications 8652 …, 2013 | 14 | 2013 |
Color management and color perception issues in a virtual reality theater D Gadia, C Bonanomi, M Rossi, A Rizzi, D Marini Stereoscopic Displays and Applications XIX 6803, 269-280, 2008 | 14 | 2008 |
Moody5: Personality-biased agents to enhance interactive storytelling in video games F Garavaglia, RA Nobre, LA Ripamonti, D Maggiorini, D Gadia 2022 IEEE Conference on Games (CoG), 175-182, 2022 | 13 | 2022 |
Evolution of game controllers: Toward the support of gamers with physical disabilities D Maggiorini, M Granato, LA Ripamonti, M Marras, D Gadia Computer-Human Interaction Research and Applications: First International …, 2019 | 13 | 2019 |
Multi-agent simulations for the evaluation of looting systems design in MMOG and MOBA games LA Ripamonti, M Granato, M Trubian, A Knutas, D Gadia, D Maggiorini Simulation Modelling Practice and Theory 83, 124-148, 2018 | 13 | 2018 |