CUDA-based linear solvers for stable fluids G Amador, A Gomes 2010 International Conference on Information Science and Applications, 1-8, 2010 | 13 | 2010 |
A CUDA-based implementation of stable fluids in 3D with internal and moving boundaries G Amador, A Gomes 2010 International Conference on Computational Science and Its Applications …, 2010 | 13 | 2010 |
A graphics library for delivering 3D contents on web browsers E Pinto, G Amador, A Gomes 6th International Conference on Digital Content, Multimedia Technology and …, 2010 | 9 | 2010 |
xTrek: An Influence-Aware Technique for Dijkstra’s and A Pathfinders GP Amador, AJP Gomes International Journal of Computer Games Technology 2018, 2018 | 6 | 2018 |
Re-engineering Jake2 to work on a grid G Amador, R Alexandre, A Gomes Proceedings of the 7th Conference on Telecommunications, 2009 | 4 | 2009 |
A video games technologies course: teaching, learning, and research G Amador, A Gomes Proceedings of the 37th Annual Conference of the European Association for …, 2016 | 3 | 2016 |
Real-time 3D Rendering of Water using CUDA GNP Amador PQDT-Global, 2009 | 3 | 2009 |
Delegation Theory in the Design of Cross-Platform User Interfaces DL Gobena, GNP Amador, AJP Gomes, D Ejigu Human-Computer Interaction: Interaction Technologies: 17th International …, 2015 | 2 | 2015 |
TouchAll: A Multi-Touch, Gestures, and Fiducials API for Flash/Action Script 3.0 G Amador, A Gomes 2011 Fifth FTRA International Conference on Multimedia and Ubiquitous …, 2011 | 2 | 2011 |
Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors GNP Amador, AJP Gomes IEEE Transactions on Games 13 (1), 35-49, 2019 | 1 | 2019 |
JOT: A Modular Multi-purpose Minimalistic Massively Multiplayer Online Game Engine GNP Amador, AJP Gomes Videojogos 2016, 6, 2017 | 1 | 2017 |
A simple physically-based 3D liquids surface tracking algorithm GNP Amador, AJP Gomes International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2011 | 1 | 2011 |
A simple surface tracking method for physically-based 3D water simulations G Amador, A Gomes The Eurographics Association, 2021 | | 2021 |
Influence-based Motion Planning Algorithms for Games GNP Amador PQDT-Global, 2017 | | 2017 |
Re-engineering Jake2 to work on a Grid (Cluster) G Amador, R Alexandre, A Gomes Proceedings of the 7th Conference on Telecommunications, 2009 | | 2009 |