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Jaakko Stenros
Jaakko Stenros
Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Pervasive Games: Theory and Design
M Montola, J Stenros, A Waern
Morgan Kaufmann, 2009
10312009
The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream
J Paavilainen, H Korhonen, K Alha, J Stenros, E Koskinen, F Mayra
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
2842017
In defence of a magic circle: the social, mental and cultural boundaries of play
J Stenros
Transactions of the Digital Games Research Association 1 (2), 2014
270*2014
In defence of a magic circle: The social and mental boundaries of play
J Stenros
Proceedings of DiGRA Nordic 2012 Conference: Local and Global–Games in …, 2012
2702012
The Game Definition Game A Review
J Stenros
Games and Culture, 1555412016655679, 2016
1962016
Playfulness, Play, and Games: A Constructionist Ludology Approach
J Stenros
A Constructionist Ludology Approach. University of Tampere, Tampere, 2015
1922015
Social network games: Players’ perspectives
J Paavilainen, J Hamari, J Stenros, J Kinnunen
Simulation & Gaming 44 (6), 794-820, 2013
1662013
The many faces of sociability and social play in games
J Stenros, J Paavilainen, F Mäyrä
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
1262009
Nordic larp
J Stenros, M Montola
Fëa Livia, 2010
912010
The three-sixty illusion: designing for immersion in pervasive games
A Waern, M Montola, J Stenros
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2009
882009
Pervasive games in ludic society
J Stenros, M Montola, F Mäyrä
Proceedings of the 2007 conference on Future Play, 30-37, 2007
782007
Commoditization of Helping Players Play: Rise of the Service Paradigm.
J Stenros, O Sotamaa
DiGRA Conference, 2009
652009
Studying the elusive experience in pervasive games
J Stenros, A Waern, M Montola
Simulation & Gaming, 2011
632011
Games as activity: Correcting the digital fallacy
J Stenros, A Waern
Videogames Studies: Concepts, Cultures, and Communication, 11-22, 2011
612011
Play it for Real: Sustained Seamless Life/Game Merger in Momentum.
J Stenros, M Montola, A Waern, S Jonsson
DiGRA Conference, 2007
522007
Beyond Role and Play: tools, toys and theory for harnessing the imagination
M Montola, J Stenros
Ropecon ry, 2004
522004
Designing games for everyone: the expanded game experience model
A Kultima, J Stenros
Proceedings of the International Academic Conference on the Future of Game …, 2010
512010
Social interaction in games
J Stenros, J Paavilainen, F Mäyrä
International Journal of arts and technology 4 (3), 342-358, 2011
462011
Nordic larp: Theatre, art and game
J Stenros
Nordic larp, 300-315, 2010
432010
Game Jams for Learning and Teaching: A Review
M Meriläinen, R Aurava, A Kultima, J Stenros
International Journal of Game-Based Learning (IJGBL) 10 (2), 54-71, 2020
402020
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