Phil Lopes
Phil Lopes
Assistant Professor at the Universidade Lusofona
Verified email at - Homepage
Cited by
Cited by
Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity
A Liapis, GN Yannakakis, C Alexopoulos, P Lopes
DCE, 2016
Ranktrace: Relative and unbounded affect annotation
P Lopes, GN Yannakakis, A Liapis
2017 Seventh International Conference on Affective Computing and Intelligent …, 2017
Sonancia: Sonification of procedurally generated game levels
P Lopes, A Liapis, GN Yannakakis
ICCC, 2015
The geometry friends game AI competition
R Prada, P Lopes, J Catarino, J Quitério, FS Melo
2015 IEEE conference on computational intelligence and games (CIG), 431-438, 2015
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
N Tian, P Lopes, R Boulic
Virtual Reality 26 (4), 1409-1441, 2022
Modelling affect for horror soundscapes
P Lopes, A Liapis, GN Yannakakis
IEEE Transactions on Affective Computing 10 (2), 209-222, 2017
Targeting horror via level and soundscape generation
P Lopes, A Liapis, G Yannakakis
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
Framing tension for game generation
P Lopes, A Liapis, GN Yannakakis
ICCC, 2016
User evaluation of affective dynamic difficulty adjustment based on physiological deep learning
G Chanel, P Lopes
Augmented Cognition. Theoretical and Technological Approaches: 14th …, 2020
Interweaving story coherence and player creativity through story-making games
MP Eladhari, PL Lopes, GN Yannakakis
Interactive Storytelling: 7th International Conference on Interactive …, 2014
Eye thought you were sick! exploring eye behaviors for cybersickness detection in vr
P Lopes, N Tian, R Boulic
Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and …, 2020
Impact of visual and sound orchestration on physiological arousal and tension in a horror game
S Graja, P Lopes, G Chanel
IEEE Transactions on Games 13 (3), 287-299, 2020
Towards a better gold standard: Denoising and modelling continuous emotion annotations based on feature agglomeration and outlier regularisation
C Wang, P Lopes, T Pun, G Chanel
Proceedings of the 2018 on Audio/visual Emotion Challenge and Workshop, 73-81, 2018
On the influence of the supine posture on simulation sickness in virtual reality
J Marengo, P Lopes, R Boulic
2019 IEEE Conference on Games (CoG), 1-8, 2019
On the effect of the vertical axis alignment on cybersickness and game experience in a supine posture
N Tian, R Clément, P Lopes, R Boulic
2020 IEEE Conference on Games (CoG), 359-366, 2020
One for all, all for one: Agents with social identities
J Dimas, P Lopes, R Prada
Proceedings of the Annual Meeting of the Cognitive Science Society 35 (35), 2013
Exploring blink-rate behaviors for cybersickness detection in VR
P Lopes, N Tian, R Boulic
2020 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2020
Investigating collaborative creativity via machine-mediated game blending
P Lopes, G Yannakakis
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
Towards designing games for experimental protocols investigating human-based phenomena
P Lopes, R Boulic
Proceedings of the 15th International Conference on the Foundations of …, 2020
The C2create authoring tool: Fostering creativity via game asset creation
P Lopes, A Liapis, GN Yannakakis
2014 IEEE Conference on Computational Intelligence and Games, 1-2, 2014
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