Christian Thurau
Christian Thurau
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Cited by
Cited by
The" something something" video database for learning and evaluating visual common sense
R Goyal, S Ebrahimi Kahou, V Michalski, J Materzynska, S Westphal, ...
Proceedings of the IEEE international conference on computer vision, 5842-5850, 2017
Pose primitive based human action recognition in videos or still images
C Thurau, V Hlavác
2008 IEEE conference on computer vision and pattern recognition, 1-8, 2008
Guns, swords and data: Clustering of player behavior in computer games in the wild
A Drachen, R Sifa, C Bauckhage, C Thurau
2012 IEEE conference on Computational Intelligence and Games (CIG), 163-170, 2012
Predicting player churn in the wild
F Hadiji, R Sifa, A Drachen, C Thurau, K Kersting, C Bauckhage
2014 ieee conference on computational intelligence and games, 1-8, 2014
Early drought stress detection in cereals: simplex volume maximisation for hyperspectral image analysis
C Römer, M Wahabzada, A Ballvora, F Pinto, M Rossini, C Panigada, ...
Functional Plant Biology 39 (11), 878-890, 2012
Learning human-like movement behavior for computer games
C Thurau, C Bauckage, G Sagerer
How players lose interest in playing a game: An empirical study based on distributions of total playing times
C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa
2012 IEEE conference on computational intelligence and games (CIG), 139-146, 2012
Non-negative matrix factorization in multimodality data for segmentation and label prediction
Z Akata, C Thurau, C Bauckhage
16th Computer vision winter workshop, 2011
Game data mining
A Drachen, C Thurau, J Togelius, GN Yannakakis, C Bauckhage
Game analytics: Maximizing the value of player data, 205-253, 2013
Action recognition by learning discriminative key poses
S Cheema, A Eweiwi, C Thurau, C Bauckhage
2011 IEEE International Conference on Computer Vision Workshops (ICCV …, 2011
Making archetypal analysis practical
C Bauckhage, C Thurau
Joint Pattern Recognition Symposium, 272-281, 2009
Face detection using gpu-based convolutional neural networks
F Nasse, C Thurau, GA Fink
Computer Analysis of Images and Patterns: 13th International Conference …, 2009
Descriptive matrix factorization for sustainability adopting the principle of opposites
C Thurau, K Kersting, M Wahabzada, C Bauckhage
Data Mining and Knowledge Discovery 24, 325-354, 2012
Learning human-like opponent behavior for interactive computer games
C Bauckhage, C Thurau, G Sagerer
Pattern Recognition: 25th DAGM Symposium, Magdeburg, Germany, September 10 …, 2003
A comparison of methods for player clustering via behavioral telemetry
A Drachen, C Thurau, R Sifa, C Bauckhage
arXiv preprint arXiv:1407.3950, 2014
Analyzing the Evolution of Social Groups in World of Warcraft®
C Thurau, C Bauckhage
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
Imitation learning at all levels of game-AI
C Thurau, C Bauckhage, G Sagerer
Proceedings of the international conference on computer games, artificial …, 2004
Yes we can: simplex volume maximization for descriptive web-scale matrix factorization
C Thurau, K Kersting, C Bauckhage
Proceedings of the 19th ACM international conference on information and …, 2010
Believability testing and bayesian imitation in interactive computer games
B Gorman, C Thurau, C Bauckhage, M Humphrys
From Animals to Animats 9: 9th International Conference on Simulation of …, 2006
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game.
C Thurau, C Bauckhage, G Sagerer
GAME-ON, 119-, 2003
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