Mark Riedl
Cited by
Cited by
Narrative planning: Balancing plot and character
MO Riedl, RM Young
Journal of Artificial Intelligence Research 39, 217-268, 2010
Interactive narrative: An intelligent systems approach
MO Riedl, V Bulitko
Ai Magazine 34 (1), 67-67, 2013
An architecture for integrating plan-based behavior generation with interactive game environments.
RM Young, MO Riedl, M Branly, A Jhala, RJ Martin, CJ Saretto
J. Game Dev. 1 (1), 1-29, 2004
From linear story generation to branching story graphs
MO Riedl, RM Young
IEEE Computer Graphics and Applications 26 (3), 23-31, 2006
Managing interaction between users and agents in a multi-agent storytelling environment
M Riedl, CJ Saretto, RM Young
Proceedings of the second international joint conference on Autonomous …, 2003
Story generation with crowdsourced plot graphs
B Li, S Lee-Urban, G Johnston, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence 27 (1), 598-604, 2013
An intent-driven planner for multi-agent story generation
MO Riedl, RM Young
Autonomous Agents and Multiagent Systems, International Joint Conference on …, 2004
Event representations for automated story generation with deep neural nets
L Martin, P Ammanabrolu, X Wang, W Hancock, S Singh, B Harrison, ...
Proceedings of the AAAI Conference on Artificial Intelligence 32 (1), 2018
Dynamic experience management in virtual worlds for entertainment, education, and training
MO Riedl, A Stern, D Dini, J Alderman
International Transactions on Systems Science and Applications, Special …, 2008
Believable agents and intelligent story adaptation for interactive storytelling
MO Riedl, A Stern
Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006
Human‐centered artificial intelligence and machine learning
MO Riedl
Human Behavior and Emerging Technologies 1 (1), 33-36, 2019
Automated rationale generation: a technique for explainable AI and its effects on human perceptions
U Ehsan, P Tambwekar, L Chan, B Harrison, MO Riedl
Proceedings of the 24th International Conference on Intelligent User …, 2019
Toward supporting stories with procedurally generated game worlds
K Hartsook, A Zook, S Das, MO Riedl
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 297-304, 2011
Expanding explainability: Towards social transparency in ai systems
U Ehsan, QV Liao, M Muller, MO Riedl, JD Weisz
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
AI for game production
MO Riedl, A Zook
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
Rationalization: A neural machine translation approach to generating natural language explanations
U Ehsan, B Harrison, L Chan, MO Riedl
Proceedings of the 2018 AAAI/ACM Conference on AI, Ethics, and Society, 81-87, 2018
Playing text-adventure games with graph-based deep reinforcement learning
P Ammanabrolu, MO Riedl
arXiv preprint arXiv:1812.01628, 2018
Automated scenario generation: toward tailored and optimized military training in virtual environments
A Zook, S Lee-Urban, MO Riedl, HK Holden, RA Sottilare, KW Brawner
Proceedings of the international conference on the foundations of digital …, 2012
Towards an architecture for intelligent control of narrative in interactive virtual worlds
RM Young, M Riedl
Proceedings of the 8th international conference on Intelligent user …, 2003
An empirical study of cognition and theatrical improvisation
B Magerko, W Manzoul, M Riedl, A Baumer, D Fuller, K Luther, C Pearce
Proceedings of the seventh ACM conference on Creativity and cognition, 117-126, 2009
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