Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting JP Stein, P Ohler Cognition 160, 43-50, 2017 | 267 | 2017 |
Kognitive Filmpsychologie: Verarbeitung und mentale Repräsentation narrativer Filme P Ohler MAkS Publikationen Münster, 1994 | 191 | 1994 |
Every (Insta) Gram counts? Applying cultivation theory to explore the effects of Instagram on young users’ body image. JP Stein, E Krause, P Ohler Psychology of popular media 10 (1), 87, 2021 | 142 | 2021 |
The impact of media literacy on children's learning from films and hypermedia AK Diergarten, T Möckel, G Nieding, P Ohler Journal of Applied Developmental Psychology 48, 33-41, 2017 | 96 | 2017 |
Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology JP Stein, B Liebold, P Ohler Computers in Human Behavior 95, 73-82, 2019 | 87 | 2019 |
Why play? An evolutionary perspective P Ohler, G Nieding Playing Video Games, 115-130, 2012 | 68 | 2012 |
Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both JP Stein, M Appel, A Jost, P Ohler International Journal of Human-Computer Studies 142, 102463, 2020 | 54 | 2020 |
Transmedia Critical| Limitations of Transmedia Storytelling for Children: A Cognitive Developmental Analysis D Pietschmann, S Völkel, P Ohler International Journal of Communication 8, 22, 2014 | 53 | 2014 |
Cognitive modeling of suspense-inducing structures in narrative films P Ohler, G Nieding Suspense, 129-147, 2013 | 53 | 2013 |
Lernen mit Medien G Nieding, P Ohler, GD Rey UTB, 2015 | 50 | 2015 |
Was läßt sich beim Computerspielen lernen P Ohler, G Nieding Computerunterstütztes Lernen, 188-215, 2000 | 50 | 2000 |
Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions K Koban, JP Stein, V Eckhardt, P Ohler Computers in Human Behavior 79, 9-18, 2018 | 47 | 2018 |
Mediennutzung und Medienwirkung bei Kindern und Jugendlichen G Nieding, P Ohler Medienpsychologie, 379-400, 2008 | 45 | 2008 |
Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness K Koban, J Biehl, J Bornemeier, P Ohler Behaviour & Information Technology 41 (13), 2727-2744, 2022 | 42 | 2022 |
Continuous measurement of breaks in presence: psychophysiology and orienting responses B Liebold, M Brill, D Pietschmann, F Schwab, P Ohler Media Psychology 20 (3), 477-501, 2017 | 38 | 2017 |
The effect of authentic input devices on computer game immersion D Pietschmann, G Valtin, P Ohler Computer games and new media cultures: A handbook of digital games studies …, 2012 | 37 | 2012 |
Kognitive Modellierung der Textverarbeitung und der Informationssuche im World Wide Web P Ohler, G Nieding Batinic, Bernard (Hg.): Internet für Psychologen. Göttingen, 2000 | 35 | 2000 |
An evolutionary perspective on entertainment P Ohler, G Nieding Psychology of entertainment, 423-433, 2013 | 34 | 2013 |
Cognitive processing of film cuts among 4-to 8-year-old children C Munk, GD Rey, AK Diergarten, G Nieding, W Schneider, P Ohler European Psychologist, 2012 | 34 | 2012 |
Kognitive Filmpsychologie zwischen 1990 und 2000 P Ohler, G Nieding Schüren 10, 9-40, 2002 | 30 | 2002 |