Efficient stream compaction on wide SIMD many-core architectures M Billeter, O Olsson, U Assarsson Proceedings of the conference on high performance graphics 2009, 159-166, 2009 | 166 | 2009 |
Clustered deferred and forward shading O Olsson, M Billeter, U Assarsson Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High …, 2012 | 86 | 2012 |
Building Speech Recognition Systems for Language Documentation: The CoEDL Endangered Language Pipeline and Inference System (ELPIS). B Foley, JT Arnold, R Coto-Solano, G Durantin, TM Ellison, D van Esch, ... SLTU, 205-209, 2018 | 77 | 2018 |
Tiled shading O Olsson, U Assarsson Journal of Graphics, GPU, and Game Tools 15 (4), 235-251, 2011 | 69 | 2011 |
Compact precomputed voxelized shadows E Sintorn, V Kämpe, O Olsson, U Assarsson ACM Transactions on Graphics (TOG) 33 (4), 1-8, 2014 | 40 | 2014 |
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes E Sintorn, O Olsson, U Assarsson Proceedings of the 2011 SIGGRAPH Asia Conference, 1-10, 2011 | 28 | 2011 |
PiRat: An autonomous framework for studying social behaviour in rats and robots S Heath, CA Ramirez-Brinez, J Arnold, O Olsson, J Taufatofua, P Pounds, ... 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2018 | 18 | 2018 |
Per-triangle shadow volumes using a view-sample cluster hierarchy E Sintorn, V Kämpe, O Olsson, U Assarsson Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014 | 17 | 2014 |
spatiotemporal aspects of engagement during Dialogic storytelling child–robot interaction S Heath, G Durantin, M Boden, K Hensby, J Taufatofua, O Olsson, ... Frontiers in Robotics and AI 4, 27, 2017 | 16 | 2017 |
Efficient virtual shadow maps for many lights O Olsson, E Sintorn, V Kämpe, M Billeter, U Assarsson Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014 | 16 | 2014 |
More efficient virtual shadow maps for many lights O Olsson, M Billeter, E Sintorn, V Kämpe, U Assarsson IEEE transactions on visualization and computer graphics 21 (6), 701-713, 2015 | 11 | 2015 |
Tiled and clustered forward shading O Olsson, M Billeter, U Assarsson Memory 300 (400), 500, 2012 | 11 | 2012 |
Customised induction rules for proving correctness of imperative programs O Olsson, A Wallenburg Third IEEE International Conference on Software Engineering and Formal …, 2005 | 10 | 2005 |
Real-time many-light management and shadows with clustered shading O Olsson, E Persson, M Billeter ACM SIGGRAPH 2015 Courses, 1-398, 2015 | 8 | 2015 |
Tiled and clustered forward shading: supporting transparency and MSAA O Olsson, M Billeter, U Assarsson ACM SIGGRAPH 2012 Talks, 1-1, 2012 | 6 | 2012 |
Efficient real-time shading with many lights O Olsson, M Billeter, E Persson SIGGRAPH Asia 2014 Courses, 1-310, 2014 | 4 | 2014 |
Tiled Shading-Preprint O Olsson, U Assarsson Chalmers University of Technology, JGT 2011, 2011 | 4 | 2011 |
Tiled Forward Shading M Billeter, O Olsson, U Assarsson GPU Pro 360 Guide to Rendering, 261-276, 2018 | 3 | 2018 |
Constructing high-quality bounding volume hierarchies for N-body computation using the acceptance volume heuristic O Olsson Astronomy and computing 22, 1-8, 2018 | 2 | 2018 |
Implementing efficient virtual shadow maps for many lights O Olsson, E Sintorn, V Kämpe, M Billeter, U Assarsson ACM SIGGRAPH 2014 Talks, 1-1, 2014 | 2 | 2014 |