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Daniel Berjón Díez
Daniel Berjón Díez
Verified email at gti.ssr.upm.es
Title
Cited by
Cited by
Year
A method and a system for generating a realistic 3d reconstruction model for an object or being
TM Mora, J QUELEN, OD Escoda, CF Bernstrom, RP Scasso, DB Diez, ...
1022013
Real-time nonparametric background subtraction with tracking-based foreground update
D Berjón, C Cuevas, F Morán, N García
Pattern Recognition 74, 156-170, 2018
762018
DopplerNet: A convolutional neural network for recognising targets in real scenarios using a persistent range–Doppler radar
I Roldan, CR del‐Blanco, Á Duque de Quevedo, F Ibañez Urzaiz, ...
IET Radar, Sonar & Navigation 14 (4), 593-600, 2020
622020
FVV live: A real-time free-viewpoint video system with consumer electronics hardware
P Carballeira, C Carmona, C Díaz, D Berjón, D Corregidor, J Cabrera, ...
IEEE Transactions on Multimedia 24, 2378-2391, 2021
392021
GPU-based implementation of an optimized nonparametric background modeling for real-time moving object detection
D Berjon, C Cuevas, F Moran, N Garcia
IEEE Transactions on Consumer Electronics 59 (2), 361-369, 2013
372013
Live free-viewpoint video in immersive media production over 5G networks
P Pérez, D Corregidor, E Garrido, I Benito, E González-Sosa, J Cabrera, ...
IEEE Transactions on Broadcasting 68 (2), 439-450, 2022
362022
Detection of stationary foreground objects using multiple nonparametric background-foreground models on a finite state machine
C Cuevas, R Martínez, D Berjón, N García
IEEE Transactions on image processing 26 (3), 1127-1142, 2016
322016
Seamless, Static Multi‐Texturing of 3D Meshes
R Pagés, D Berjón, F Morán, N García
Computer Graphics Forum 34 (1), 228-238, 2015
272015
Moving object detection for real-time augmented reality applications in a GPGPU
C Cuevas, D Berjón, F Morán, N García
IEEE Transactions on Consumer Electronics 58 (1), 117-125, 2012
272012
Optimal piecewise linear function approximation for GPU-based applications
D Berjón, G Gallego, C Cuevas, F Morán, N García
IEEE transactions on cybernetics 46 (11), 2584-2595, 2015
252015
Congestion control for cloud gaming over udp based on round-trip video latency
A Alós, F Morán, P Carballeira, D Berjón, N García
IEEE Access 7, 78882-78897, 2019
202019
Composition of texture atlases for 3D mesh multi-texturing
R Pagés, S Arnaldo, F Morán, D Berjón
Proc. EG-IT'10 (EuroGraphics Italian Chapter) Conf, 2010
182010
Objective and subjective evaluation of static 3D mesh compression
D Berjón, F Morán, S Manjunatha
Signal Processing: Image Communication 28 (2), 181-195, 2013
162013
Fast feature matching for detailed point cloud generation
D Berjón, R Pagés, F Morán
2016 Sixth International Conference on Image Processing Theory, Tools and …, 2016
142016
Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement
R Pagés, D Berjón, F Morán
Signal Processing: Image Communication 28 (9), 1089-1099, 2013
122013
FVV live: Real-time, low-cost, free viewpoint video
D Berjón, P Carballeira, J Cabrera, C Carmona, D Corregidor, C Díaz, ...
2020 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 1-2, 2020
92020
Optimal PolygonalLinearization and Fast Interpolation of Nonlinear Systems
G Gallego, D Berjón, N García
IEEE Transactions on Circuits and Systems I: Regular Papers 61 (11), 3225-3234, 2014
92014
Region-based moving object detection using spatially conditioned nonparametric models in a GPU
D Berjón, C Cuevas, F Morán, N García
2014 IEEE International Conference on Consumer Electronics (ICCE), 359-360, 2014
92014
Detection of static moving objects using multiple nonparametric background models
R Martínez, C Cuevas, D Berjón, N García
2015 International Symposium on Consumer Electronics (ISCE), 1-2, 2015
82015
Textured splat-based point clouds for rendering in handheld devices
S García, R Pagés, D Berjón, F Morán
Proceedings of the 20th International Conference on 3D Web Technology, 227-230, 2015
72015
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Articles 1–20