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Richard Lachman
Richard Lachman
Associate Professor, Toronto Metropolitan University
Verified email at torontomu.ca - Homepage
Title
Cited by
Cited by
Year
Virtual tourism for older adults living in residential care: A mixed-methods study
AJ Fiocco, G Millett, D D’Amico, L Krieger, Y Sivashankar, SH Lee, ...
Plos one 16 (5), e0250761, 2021
312021
STEAM not STEM: Why scientists need arts training
R Lachman
The Conversation 18, 2018
232018
A virtual reality study of the relationships between hoarding, clutter, and claustrophobia
H McCabe-Bennett, R Lachman, TA Girard, MM Antony
Cyberpsychology, Behavior, and Social Networking 23 (2), 83-89, 2020
152020
Applications of artificial intelligence in media and entertainment
R Lachman, M Joffe
Analyzing future applications of AI, sensors, and robotics in society, 201-220, 2021
142021
Birdquestvr: A cross-platform asymmetric communication game
M Smilovitch, R Lachman
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
112019
Alzheimer's eyes challenge: the gamification of empathy machines
A Kroma, R Lachman
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
92018
Animist interface: experiments in mapping character animation to computer interface
RW Lachman
Massachusetts Institute of Technology, 1997
91997
Emergent principles for digital documentary
R Lachman
VIEW Journal of European Television History and Culture 5 (10), 97-109, 2016
82016
A virtual reality study of experiential avoidance, emotional experiences, and hoarding symptoms
H McCabe-Bennett, O Provost-Walker, R Lachman, TA Girard, MM Antony
Journal of Obsessive-Compulsive and Related Disorders 27, 100590, 2020
62020
Rock mars: cross-industry collaboration on a rich media educational experience
R Lachman, A Clare, W Lieberman
Procedia-Social and Behavioral Sciences 9, 1352-1356, 2010
42010
The supercourse: A case-study in collaboration, cross-disciplinarity, and mixed reality prototyping in higher education
R Lachman, H Rahnama
Journal of Higher Education Theory and Practice 18 (3), 2018
32018
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative
D Harley, R Lachman
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
32014
Diamond road online: A user-guided documentary experience
R Lachman
ACM SIGGRAPH 2008 new tech demos, 1-1, 2008
32008
VR content and its prosocial impact: predictors, moderators, and mediators of media effects. A systematic literature review
FJ Martínez-Cano, R Lachman, F Canet
Frontiers in Communication 8, 1203242, 2023
22023
Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation
FJ Martínez-Cano, R Lachman, D Patil
The Future of Digital Communication, 105-119, 2023
22023
TOMO VOX: Exploring Cozy games and character-driven Storyworlds for Pediatric voice therapy
L Chan, D Chandross, S Cober, R Lachman
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
22022
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game
LM Jaramillo, MB Arevalo, R Lachman
2022 IEEE Games, Entertainment, Media Conference (GEM), 1-6, 2022
2022
Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences
M Samek, T Tibu, R Lachman, A Mazalek
Proceedings of the 13th Conference on Creativity and Cognition, 1-8, 2021
2021
Preliminary Results from a University-Based Incubator for Transmedia Digital Prototypes
R Lachman
EdMedia+ Innovate Learning, 1320-1325, 2014
2014
TIFF. NEXUS: A COLLABORATIVE CROSS-MEDIA DEVELOPMENT PROJECT ACROSS ACADEMIC AND CREATIVE MEDIA SECTORS
R Lachman
EDULEARN12 Proceedings, 5329-5335, 2012
2012
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