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Kizashi Nakano
Kizashi Nakano
Verified email at cyber.t.u-tokyo.ac.jp - Homepage
Title
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Cited by
Year
DeepTaste: Augmented reality gustatory manipulation with GAN-based real-time food-to-food translation
K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi
2019 IEEE international symposium on mixed and augmented reality (ISMAR …, 2019
352019
Head-mounted display with increased downward field of view improves presence and sense of self-location
K Nakano, N Isoyama, D Monteiro, N Sakata, K Kiyokawa, T Narumi
IEEE Transactions on Visualization and Computer Graphics 27 (11), 4204-4214, 2021
142021
Enchanting your noodles: GAN-based real-time food-to-food translation and its impact on vision-induced gustatory manipulation
K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1096-1097, 2019
132019
Ukemochi: A video see-through food overlay system for eating experience in the metaverse
K Nakano, D Horita, N Isoyama, H Uchiyama, K Kiyokawa
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-8, 2022
112022
A study on persistence of gan-based vision-induced gustatory manipulation
K Nakano, D Horita, N Kawai, N Isoyama, N Sakata, K Kiyokawa, K Yanai, ...
Electronics 10 (10), 1157, 2021
62021
Enchanting your noodles: A gustatory manipulation interface by using gan-based real-time food-to-food translation
K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1339-1340, 2019
52019
Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception
Y Koseki, Y Arikawa, K Nakano, T Narumi
SIGGRAPH Asia 2023 Posters, 1-2, 2023
2023
Effects of visual presentation near the mouth on cross-modal effects of multisensory flavor perception and ease of eating
K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ...
2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2023
2023
VR 体験向上のためのビデオシースルー AR と物理ドアを用いた実環境と VR 環境間の遷移手法の提案
藤澤, 岳瞭, 中野, モニカ,ペルスキア,エルナンデス, 磯山, 内山, 清川
電子情報通信学会技術研究報告; 信学技報 122 (175), 1-2, 2022
2022
Proposed Transition Method between Real and VR Environments Using Video See-Through AR and Physical Doors to Improve VR Experience
T Fujisawa, K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ...
IEICE Technical Report; IEICE Tech. Rep. 122 (175), 1-2, 2022
2022
The Proteus Effect in Augmented Reality: Impact of Avatar Age and User Perspective on Walking Behaviors
R Otono, Y Shikanai, K Nakano, N Isoyama, H Uchiyama, K Kiyokawa
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