José Gilvan Rodrigues Maia
José Gilvan Rodrigues Maia
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Regression based performance modeling and provisioning for NoSQL cloud databases
VAE Farias, FRC Sousa, JGR Maia, JPP Gomes, JC Machado
Future Generation Computer Systems 79, 72-81, 2018
Scale-space filtering for workload analysis and forecast
GAC Santos, JGR Maia, LO Moreira, FRC Sousa, JC Machado
2013 IEEE Sixth International Conference on Cloud Computing, 677-684, 2013
A short survey on end-to-end simple question answering systems
JWF da Silva, ADP Venceslau, JE Sales, JGR Maia, VCM Pinheiro, ...
Artificial Intelligence Review, 1--25, 2020
Assessing the Experience of Immersion in Electronic Games
AS Bastos, RF Gomes, CC dos Santos, JGR Maia
19th Symposium on Virtual and Augmented Reality 1, 146-154, 2017
A Method based on Convolutional Neural Networks for Fingerprint Segmentation
PBS Serafim, AG Medeiros, PAL Rego, JGR Maia, FAM Trinta, MEF Maia, ...
International Joint Conference on Neural Networks (IJCNN), 1-8, 2019
Towards improvements on the quality of service for multi-tenant RDBMS in the cloud
LO Moreira, VAE Farias, FRC Sousa, GAC Santos, JGR Maia, ...
2014 IEEE 30th International Conference on Data Engineering Workshops, 162-169, 2014
Machine learning approach for cloud nosql databases performance modeling
VAE Farias, FRC Sousa, JGR Maia, JPP Gomes, JC Machado
2016 16th IEEE/ACM International Symposium on Cluster, Cloud and Grid …, 2016
GameVis: Game Data Visualization for the Web
VRM Feitosa, JGR Maia, LO Moreira, GAM Gomes
Proceedings of SBGames 2015 - Computing Track, 176-185, 2015
Synesthesia: A study on immersive features of electronic games
AS Bastos, RF Gomes, CC dos Santos, JGR Maia
SBC Journal on Interactive Systems 9 (2), 38-51, 2018
Automatic eye localization in color images
JGR Maia, F de Carvalho Gomes, O de Souza
XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI …, 2007
Crabge: Um motor gráfico customizável, expansível e portável para aplicações de realidade virtual
JGR Maia, JB Cavalcante-Neto, CA Vidal
Proceedings of the VI Symposium on Virtual Reality, SVR2003 1, 3-14, 2003
Towards a Comprehensive Model for Analysis and Definition of Game Mechanics
DM Maranhão, GM Mendonça Junior, A de Oliveira da Rocha Franco, ...
Proceedings of SBGames 2016 - Arts and Design Track, 581-590, 2016
An Interactive Storytelling Model for Non-Player Characters on Electronic RPGs
AOR Franco, JA de Mesquita Neto, JGR Maia, FAC Gomes
Proceedings of SBGames 2015 - Computing Track, 33-41, 2015
Ontology-based Question Answering Systems over Knowledge Bases: A Survey
JWS Franco, CV Avila, AOR Oliveira, JGR Maia, A Brayner, VMP Vidal, ...
nternational Conference on Enterprise Information Systems (ICEIS 2020) 1 …, 2020
A Methodology Proposal for MMORPG Content Expansion Analysis
AMM Santos, A de Oliveira da Rocha Franco, JGR Maia, ...
SBGames 2017 - Artes e Design, 2017
A Live Migration Approach for Multi-Tenant RDBMS in the Cloud.
LO Moreira, FRC Sousa, JGR Maia, VAE de Farias, GAC Santos, ...
SBBD (Short Papers), 13:1-13:6, 2013
Detecção e Reconhecimento de Objetos usando Descritores Locais
JGR Maia
PhD in Computer Science, Universidade Federal do Ceará, Departamento de …, 2010
Crabge: Uma arquitetura para motores gráficos flexíveis, expansíveis e portáveis para aplicaçoes de realidade virtual
JGR Maia
Dissertação de Mestrado, Departamento de Computação, Universidade Federal do …, 2005
A Framework for Metroidvania Games
BP Oliveira, A de Oliveira da Rocha Franco, JWF da Silva, ...
SBGames 2020 - Simpósio Brasileiro de Games e Entretenimento Digital …, 2020
A novel approach for automatic enhancement of fingerprint images via deep transfer learning
AG Medeiros, JPB Andrade, PBS Serafim, AMM Santos, JGR Maia, ...
2020 International Joint Conference on Neural Networks (IJCNN), 1-8, 2020
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