Scott Warren
Cited by
Cited by
Transformational play as a curricular scaffold: Using videogames to support science education
SA Barab, B Scott, S Siyahhan, R Goldstone, A Ingram-Goble, SJ Zuiker, ...
Journal of Science Education and Technology 18, 305-320, 2009
Situationally embodied curriculum: Relating formalisms and contexts
S Barab, S Zuiker, S Warren, D Hickey, A Ingram‐Goble, EJ Kwon, ...
Science Education 91 (5), 750-782, 2007
A MUVE towards PBL writing: Effects of a digital learning environment designed to improve elementary student writing
SJ Warren, MJ Dondlinger, SA Barab
Journal of Research on Technology in Education 41 (1), 113-140, 2008
Care, communication, support: Core for designing meaningful online collaborative learning
H Robinson, W Kilgore, S Warren
Online Learning Journal 21 (4), 2017
The emergence of dialectical theory: Philosophy and political inquiry
S Warren
University of Chicago Press, 2008
Children’s sense of self: Learning and meaning in the digital age
T Dodge, S Barab, B Stuckey, S Warren, C Heiselt, R Stein
Journal of Interactive Learning Research 19 (2), 225-249, 2008
Opening The Door: An evaluation of the efficacy of a problem-based learning game
SJ Warren, MJ Dondlinger, J McLeod, C Bigenho
Computers & Education 58 (1), 397-412, 2012
Conceptual play spaces
SA Barab, A Ingram-Goble, S Warren
Handbook of research on effective electronic gaming in education, 989-1009, 2009
Learning and teaching as communicative actions: A mixed-methods Twitter study
JS Wakefield, SJ Warren, M Alsobrook
Knowledge Management & E-Learning 3 (4), 563, 2011
Essential tensions in interdisciplinary scholarship: navigating challenges in affect, epistemologies, and structure in environment–society research centers
VK Turner, K Benessaiah, S Warren, D Iwaniec
Higher Education 70, 649-665, 2015
A look inside a MUVE design process: Blending instructional design and game principles to target writing skills
SJ Warren, RA Stein, MJ Dondlinger, SA Barab
Journal of Educational Computing Research 40 (3), 295-321, 2009
Educational game as supplemental learning tool: Benefits, challenges, and tensions arising from use in an elementary school classroom
S Warren, MJ Dondlinger, R Stein, S Barab
Journal of Interactive Learning Research 20 (4), 487-505, 2009
Learning and teaching as communicative actions: Transmedia storytelling
SJ Warren, JS Wakefield, LA Mills
Increasing student engagement and retention using multimedia technologies …, 2013
Learning and teaching as communicative actions: Social media as educational tool
SJ Warren, JS Wakefield
Using social media effectively in the classroom, 98-113, 2012
The impact of technology and theory on instructional design since 2000
SJ Warren, J Lee, A Najmi
Handbook of research on educational communications and technology, 89-99, 2014
Increasing student discourse to support rapport building in web and blended courses using a 3D online learning environment
J Jones, S Warren, M Robertson
Journal of Interactive Learning Research 20 (3), 269-294, 2009
Traits, skills, & competencies aligned with workplace demands: What today's instructional designers need to master
J Wakefield, S Warren, L Mills
Society for information technology & teacher education international …, 2012
Coming to terms with communities of practice
S Barab, SJ Warren, R del Valle, F Fang
Handbook of human performance technology, 640-664, 2006
NCLB technology and a rural school: A case study
TA Cullen, TA Brush, TJ Frey, RS Hinshaw, SJ Warren
The rural educator 28 (1), 10-17, 2006
Designing games for learning
SJ Warren, MJ Dondlinger
Handbook of research on effective electronic gaming in education, 1183-1203, 2009
The system can't perform the operation now. Try again later.
Articles 1–20