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Siobhan Thomas
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Pervasive, persuasive eLearning: modeling the pervasive learning space
S Thomas
Pervasive Computing and Communications Workshops, 2005. PerCom 2005 …, 2005
1132005
Pervasive learning games: Explorations of hybrid educational gamescapes
S Thomas
Simulation & Gaming 37 (1), 41-55, 2006
822006
Can the web be made accessible for people with intellectual disabilities?
H Kennedy, S Evans, S Thomas
The Information Society 27 (1), 29-39, 2010
762010
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games
S Thomas, G Schott, M Kambouri
Learning with mobile devices: A book of papers, 173-181, 2004
682004
Pervasive Scale: A model of pervasive, ubiquitous, and ambient learning
S Thomas
IEEE Pervasive Computing 7 (1), 85-88, 2008
372008
Playing the literacy game: a case study in adult education
M Kambouri, S Thomas, H Mellar
learning, media and technology 31 (4), 395-410, 2006
322006
A new mould rush: designing for a slow bio-digital game driven by living micro-organisms
R Kim, S Thomas, R van Dierendonck, S Poslad
Proceedings of the 13th International Conference on the Foundations of …, 2018
222018
The Impact of Nintendo's" For Men" Advertising Campaign on a Potential Female Market
G Schott, S Thomas
Eludamos. Journal for Computer Game Culture 2 (1), 41-52, 2008
132008
Pervasive learning: Always on education
S Thomas
Calgary, 2005
112005
From theory to practice: on designing a pervasive learning game
S Thomas
Pervasive Computing and Communications Workshops, 2006. PerCom Workshops …, 2006
102006
Microbial Integration on Player Experience of Hybrid Bio-digital Games
R Kim, S Thomas, R van Dierendonck, A Kaniadakis, S Poslad
International Conference on Intelligent Technologies for Interactive …, 2018
82018
’For Men’: Examining Female Reactions to Nintendo’s Marketing for GameBoy Advance SP
G Schott, S Thomas
NZ GDC paper, 2004
62004
Making playful learning visible
S Thomas, J Bradburne
phase two research report, 2005
42005
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games.
M Kambouri, S Thomas, G Schott
Proceedings of MLEARN. Retrieved on March 23, 2009, 2003
42003
Ludoliteracy: defining, understanding and supporting games education
S Thomas
Game Studies 13 (1), 2013
12013
Inclusive New Media Design: The Place of Accessibility Guidelines in the Work of Web Designers
H Kennedy, S Thomas, S Evans
Designing for the 21st Century: Interdisciplinary Methods and Findings, 259-269, 2010
12010
Evaluating learndirect games for learners with skills for life needs-Final Report, submitted to Ufi September 2003
M Kambouri, G Schott, S Thomas, V Pavlou, H Mellar
12003
Evaluating learndirect games for learners with skills for life needs-Final Report
M Kambouri, G Schott, S Thomas, V Pavlou, H Mellar
UfI, 2003
12003
Intersomatic awareness in game design
S Thomas
The London School of Economics and Political Science (LSE), 2015
2015
Inclusive New Media Design: including people with intellectual disabilities in the web
H Kennedy, S Thomas, S Evans, P Sweeney, P Staples
2009
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