Rhythm-based level generation for 2D platformers G Smith, M Treanor, J Whitehead, M Mateas Proceedings of the 4th international Conference on Foundations of Digital …, 2009 | 180 | 2009 |
Launchpad: A rhythm-based level generator for 2-d platformers G Smith, J Whitehead, M Mateas, M Treanor, J March, M Cha IEEE Transactions on computational intelligence and AI in games 3 (1), 1-16, 2010 | 135 | 2010 |
Game-o-matic: Generating videogames that represent ideas M Treanor, B Blackford, M Mateas, I Bogost Proceedings of the The third workshop on Procedural Content Generation in …, 2012 | 130 | 2012 |
Newsgames–Procedural Rhetoric Meets Political Cartoons M Treanor Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009 | 128 | 2009 |
Prom Week social physics as gameplay J McCoy, M Treanor, B Samuel, M Mateas, N Wardrip-Fruin Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 96 | 2011 |
Social story worlds with Comme il Faut J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin IEEE Transactions on Computational intelligence and AI in Games 6 (2), 97-112, 2014 | 89 | 2014 |
Authoring game-based interactive narrative using social games and comme il faut J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin Proceedings of the 4th International Conference & Festival of the Electronic …, 2010 | 88 | 2010 |
Proceduralist Readings: How to find meaning in games with graphical logics M Treanor, B Schweizer, I Bogost, M Mateas Proceedings of the 6th international conference on Foundations of Digital …, 2011 | 87 | 2011 |
AI-based game design patterns M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ... Society for the Advancement of Digital Games, 2015 | 78 | 2015 |
Prom Week: Designing past the game/story dilemma. J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin FDG, 94-101, 2013 | 78 | 2013 |
Comme il faut: A system for authoring playable social models J McCoy, M Treanor, B Samuel, N Wardrip-Fruin, M Mateas Proceedings of the AAAI conference on artificial intelligence and …, 2011 | 77 | 2011 |
Prom week J McCoy, M Treanor, B Samuel, AA Reed, N Wardrip-Fruin, M Mateas Proceedings of the International Conference on the Foundations of Digital …, 2012 | 59 | 2012 |
The micro-rhetorics of Game-o-Matic M Treanor, B Schweizer, I Bogost, M Mateas Proceedings of the International Conference on the Foundations of Digital …, 2012 | 51 | 2012 |
Comme il Faut 2 a fully realized model for socially-oriented gameplay J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin Proceedings of the Intelligent Narrative Technologies III Workshop, 1-8, 2010 | 50 | 2010 |
An Account of Proceduralist Meaning. M Treanor, M Mateas DiGRA Conference, 2013 | 35 | 2013 |
Investigating procedural expression and interpretation in videogames M Treanor University of California, Santa Cruz, 2013 | 23 | 2013 |
BurgerTime: A proceduralist investigation M Treanor, M Mateas Proceedings of DiGRA 2011 Conference: Think Design Play, 2011 | 23 | 2011 |
Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics M Treanor, M Mateas, N Wardrip-Fruin Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 22 | 2010 |
Playing the worlds of prom week B Samuel, D Lederle-Ensign, M Treanor, N Wardrip-Fruin, J McCoy, ... Narrative Theory, Literature, and New Media, 87-105, 2015 | 15 | 2015 |
Playable experiences at AIIDE 2018 B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 12 | 2018 |