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Mike Treanor
Mike Treanor
Associate Professor, American University
Verified email at american.edu - Homepage
Title
Cited by
Cited by
Year
Rhythm-based level generation for 2D platformers
G Smith, M Treanor, J Whitehead, M Mateas
Proceedings of the 4th international Conference on Foundations of Digital …, 2009
1802009
Launchpad: A rhythm-based level generator for 2-d platformers
G Smith, J Whitehead, M Mateas, M Treanor, J March, M Cha
IEEE Transactions on computational intelligence and AI in games 3 (1), 1-16, 2010
1352010
Game-o-matic: Generating videogames that represent ideas
M Treanor, B Blackford, M Mateas, I Bogost
Proceedings of the The third workshop on Procedural Content Generation in …, 2012
1302012
Newsgames–Procedural Rhetoric Meets Political Cartoons
M Treanor
Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009
1282009
Prom Week social physics as gameplay
J McCoy, M Treanor, B Samuel, M Mateas, N Wardrip-Fruin
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
962011
Social story worlds with Comme il Faut
J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin
IEEE Transactions on Computational intelligence and AI in Games 6 (2), 97-112, 2014
892014
Authoring game-based interactive narrative using social games and comme il faut
J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin
Proceedings of the 4th International Conference & Festival of the Electronic …, 2010
882010
Proceduralist Readings: How to find meaning in games with graphical logics
M Treanor, B Schweizer, I Bogost, M Mateas
Proceedings of the 6th international conference on Foundations of Digital …, 2011
872011
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
782015
Prom Week: Designing past the game/story dilemma.
J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin
FDG, 94-101, 2013
782013
Comme il faut: A system for authoring playable social models
J McCoy, M Treanor, B Samuel, N Wardrip-Fruin, M Mateas
Proceedings of the AAAI conference on artificial intelligence and …, 2011
772011
Prom week
J McCoy, M Treanor, B Samuel, AA Reed, N Wardrip-Fruin, M Mateas
Proceedings of the International Conference on the Foundations of Digital …, 2012
592012
The micro-rhetorics of Game-o-Matic
M Treanor, B Schweizer, I Bogost, M Mateas
Proceedings of the International Conference on the Foundations of Digital …, 2012
512012
Comme il Faut 2 a fully realized model for socially-oriented gameplay
J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin
Proceedings of the Intelligent Narrative Technologies III Workshop, 1-8, 2010
502010
An Account of Proceduralist Meaning.
M Treanor, M Mateas
DiGRA Conference, 2013
352013
Investigating procedural expression and interpretation in videogames
M Treanor
University of California, Santa Cruz, 2013
232013
BurgerTime: A proceduralist investigation
M Treanor, M Mateas
Proceedings of DiGRA 2011 Conference: Think Design Play, 2011
232011
Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics
M Treanor, M Mateas, N Wardrip-Fruin
Proceedings of the Fifth International Conference on the Foundations of …, 2010
222010
Playing the worlds of prom week
B Samuel, D Lederle-Ensign, M Treanor, N Wardrip-Fruin, J McCoy, ...
Narrative Theory, Literature, and New Media, 87-105, 2015
152015
Playable experiences at AIIDE 2018
B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
122018
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