Richard Wetzel
Richard Wetzel
Associate Professor, School of Design, College of Computing and Digital Media, DePaul University
Verified email at - Homepage
Cited by
Cited by
Toward next-gen mobile AR games
W Broll, I Lindt, I Herbst, J Ohlenburg, AK Braun, R Wetzel
IEEE Computer Graphics and Applications 28 (4), 40-48, 2008
Guidelines for designing augmented reality games
R Wetzel, R McCall, AK Braun, W Broll
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
Using presence to evaluate an augmented reality location aware game
R McCall, R Wetzel, J Löschner, AK Braun
Personal and Ubiquitous Computing 15, 25-35, 2011
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp
AM Von der Pütten, J Klatt, S Ten Broeke, R McCall, NC Krämer, R Wetzel, ...
Interacting with computers 24 (4), 317-325, 2012
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content
R Wetzel, L Blum, L Oppermann
Proceedings of the international conference on the foundations of digital …, 2012
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
L Blum, R Wetzel, R McCall, L Oppermann, W Broll
Proceedings of the designing interactive systems conference, 711-720, 2012
Developing Ideation Cards for Mixed Reality Game Design
R Wetzel, T Rodden, S Benford
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of …, 2016
Designing mobile augmented reality games
R Wetzel, L Blum, W Broll, L Oppermann
Handbook of augmented reality, 513-539, 2011
Card mapper: enabling data-driven reflections on ideation cards
D Darzentas, R Velt, R Wetzel, PJ Craigon, HG Wagner, LD Urquhart, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
K Bachour, R Wetzel, M Flintham, TD Huynh, T Rodden, L Moreau
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
Tidy city: a location-based game for city exploration based on user-created content
R Wetzel, L Blum, F Feng, L Oppermann, M Straeubig
Oldenbourg Verlag, 2011
AR circuit constructor: combining electricity building blocks and augmented reality for analogy-driven learning and experimentation
T Kreienbühl, R Wetzel, N Burgess, AM Schmid, D Brovelli
2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020
Science center to go: A mixed reality learning environment of miniature exhibits
H Buchholz, C Brosda, R Wetzel
Proceedings of the “Learning with ATLAS@ CERN” Workshops Inspiring Science …, 2010
Breathe to dive: Exploring a virtual reality game for treatment of cystic fibrosis
R Wetzel, T Kreienbühl
2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2019
TOTEM. Scout: A mobile tool for in-situ creation of location-based content
A Jurgelionis, R Wetzel, L Blum, L Oppermann
2013 IEEE International Games Innovation Conference (IGIC), 89-96, 2013
The magic lens box: simplifying the development of mixed reality games
R Wetzel, I Lindt, A Waern, S Johnson
Proceedings of the 3rd international conference on Digital Interactive Media …, 2008
Shapes, marbles and pebbles: Template-based content creation for location-based games
R Wetzel, L Blum, A Jurgelionis, L Oppermann
Proceedings of the IADIS International Conferences Interfaces and Human …, 2012
Boxed pervasive games: an experience with user-created pervasive games
R Wetzel, A Waern, S Jonsson, I Lindt, P Ljungstrand, KP Åkesson
Pervasive Computing: 7th International Conference, Pervasive 2009, Nara …, 2009
Introducing pattern cards for mixed reality game design
R Wetzel
Third Workshop on design patterns in games, 2014
A case for design patterns supporting the development of mobile mixed reality games
R Wetzel
Second Workshop on Design Patterns in Games, 2013
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