Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views P Kaimara, E Fokides, A Oikonomou, I Deliyannis Technology, Knowledge and Learning, 825–844, 2021 | 99 | 2021 |
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns P Kaimara, A Oikonomou, I Deliyannis Virtual Reality, 697–735, 2022 | 97 | 2022 |
Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale E Fokides, P Atsikpasi, P Kaimara, I Deliyannis ICGA Journal 41 (3), 116-137, 2019 | 52 | 2019 |
Factors influencing the subjective learning effectiveness of serious games E Fokides, P Atsikpasi, P Kaimara, I Deliyannis Journal of Information Technology Education. Research 18, 437, 2019 | 44 | 2019 |
Why should I play this game? The role of motivation in smart pedagogy P Kaimara, I Deliyannis Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning …, 2019 | 40 | 2019 |
Developing smart learning environments using gamification techniques and video game technologies I Deliyannis, P Kaimara Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning …, 2019 | 24 | 2019 |
Smartphones at Schools? Yes, Why not? P Kaimara, SM Poulimenou, A Oikonomou, I Deliyannis, A Plerou European Journal of Engineering Research and Science, 1-6, 2019 | 20 | 2019 |
Development of a scale for measuring the learning experience in serious games. Preliminary results E Fokides, P Kaimara, I Deliyannis, P Atsikpasi Proceedings of the 1st International Conference Digital Culture and …, 2018 | 19 | 2018 |
Serious Games Effect Analysis On Player’s Characteristics P Kaimara, E Fokides, A Plerou, P Atsikpasi, I Deliyannis Research Anthology on Game Design, Development, Usage, and Social Impact …, 2023 | 17 | 2023 |
An Innovative Transmedia-based Game Development Method for Inclusive Education P Kaimara, I Deliyannis, A Oikonomou, E Fokides, G Miliotis Digital Culture & Education 13 (2), 129-162, 2021 | 17 | 2021 |
Serious Games Effect Analysis On Player's Characteristics P Kaimara, E Fokides, A Plerou, P Atsikpasi, I Deliyannis International Journal of Smart Education and Urban Society 11 (1), 75-91, 2020 | 17 | 2020 |
Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying … E Fokides, MΙ Chronopoulou, P Kaimara Research and Practice in Technology Enhanced Learning, 22, 2019 | 16 | 2019 |
Digital Learning Materials: Could transmedia content make the difference in the digital world? P Kaimara, SM Poulimenou, I Deliyannis Epistemological approaches to digital learning in educational contexts, 69-87, 2020 | 15 | 2020 |
Pre-service teachers’ views about the use of digital educational games for collaborative learning P kaimara, E Fokides, A Oikonomou, I Deliyannis Education and Information Technologies, 1-20, 2022 | 12 | 2022 |
Evaluating 2D and 3D serious games: The significance of student-player characteristics. P Kaimara, E Fokides, A Oikonomou, P Atsikpasi, I Deliyannis Dialogoi! Theory & Praxis in Education 1 (5), 35-36, 2019 | 12 | 2019 |
Waking up in the morning (WUIM): A transmedia project for daily living skills training P Kaimara, A Oikonomou, I Deliyannis, A Papadopoulou, G Miliotis, ... Technology and Disability 33 (2), 137-161, 2021 | 10 | 2021 |
Waking Up In the Morning (WUIM): A Smart Learning Environment for Students with Learning Difficulties P Kaimara, I Deliyannis, A Oikonomou, E Fokides Technologies 9 (3), 50, 2021 | 8 | 2021 |
BRENDA Digital Tours: Designing a Gamified Augmented Reality Application to Encourage Gastronomy Tourism and Local Food Exploration I Deliyannis, SM Poulimenou, P Kaimara, S Laboura Cultural Sustainable Tourism. Advances in Science, Technology & Innovation …, 2022 | 7 | 2022 |
Waking-up in the morning: A gamified simulation in the context of learning activities of daily living. P Kaimara, I Deliyannis, G Miliotis, CA Oikonomou, E Fokides, ... Technology and Disability 31 (s1), 197-198, 2019 | 7 | 2019 |
Tourism policies for communicating World Heritage Values: The case of the Old Town of Corfu in Greece SM Poulimenou, P Kaimara, A Papadopoulou, G Miliotis, I Deliyannis 16th NETTIES CONFERENCE: Access to Knowledge in the 21st Century - the …, 2018 | 7 | 2018 |