Creating technology-enhanced, learner-centered classrooms: K–12 teachers’ beliefs, perceptions, barriers, and support needs YJ An, C Reigeluth Journal of Digital Learning in Teacher Education 28 (2), 54-62, 2011 | 691 | 2011 |
Examining K-12 teachers’ feelings, experiences, and perspectives regarding online teaching during the early stage of the COVID-19 pandemic Y An, R Kaplan-Rakowski, J Yang, J Conan, W Kinard, LA Daughrity Educational technology research and development 69, 2589-2613, 2021 | 290 | 2021 |
Student perceptions of asynchronous computer-mediated communication in face-to-face courses YJ An, T Frick Journal of Computer-Mediated Communication 11 (2), 485-499, 2006 | 203 | 2006 |
Teaching with Web 2.0 technologies: Benefits, barriers and lessons learned YJ An, K Williams International Journal of Instructional Technology and Distance Learning 7 (3 …, 2010 | 197 | 2010 |
The effects of an online professional development course on teachers’ perceptions, attitudes, self-efficacy, and behavioral intentions regarding digital game-based learning Y An Educational Technology Research and Development 66 (6), 1505-1527, 2018 | 140 | 2018 |
Examining the effects of metacognitive scaffolding on students’ design problem solving and metacognitive skills in an online environment YJ An, L Cao Journal of Online Learning and Teaching 10 (4), 552-568, 2014 | 129 | 2014 |
The effects of game design experience on teachers’ attitudes and perceptions regarding the use of digital games in the classroom YJ An, L Cao TechTrends 61, 162-170, 2017 | 112 | 2017 |
Strategies and tools used for learner-centered instruction. Y An, D Mindrila International Journal of Technology in Education and Science 4 (2), 133-143, 2020 | 84 | 2020 |
A History of Instructional Media, Instructional Design, and Theories Y An International Journal of Technology in Education 4 (1), 1-21, 2021 | 80 | 2021 |
Teachers’ Perceptions of Using Virtual Reality Technology in Classrooms: A Large-Scale Survey I Khukalenko, R Kaplan-Rakowski, Y An, VD Iushina Education and Information Technologies, 2022 | 78 | 2022 |
Merging the instructional design process with learner-centered theory: The holistic 4D model CM Reigeluth, Y An Routledge, 2021 | 78 | 2021 |
Finding that SPECIAL PLACE: Designing digital game-based learning environments Y An, CJ Bonk TechTrends: Linking Research and Practice to Improve Learning 53 (3), 43-8, 2009 | 69 | 2009 |
Scaffolding wiki-based, ill-structured problem solving in an online environment A Yun-Jo Journal of Online Learning and Teaching 6 (4), 723, 2010 | 67 | 2010 |
Problem-based learning in online environments YJ An, CM Reigeluth Quarterly Review of Distance Education 9 (1), 1-16, 2008 | 61 | 2008 |
Exploring instructors’ perspectives, practices, and perceived support needs and barriers related to the gamification of MOOCs Y An, M Zhu, CJ Bonk, L Lin | 55 | 2020 |
A case study of educational computer game design by middle school students YJ An Educational Technology Research and Development 64, 555-571, 2016 | 54 | 2016 |
Theory building CM Reigeluth, YJ An Instructional-design theories and models: Building a common knowledge base 3 …, 2009 | 51 | 2009 |
Designing Effective Gamified Learning Experiences. Y An International Journal of Technology in Education 3 (2), 62-69, 2020 | 50 | 2020 |
Using educational computer games in the classroom: Science teachers’ experiences, attitudes, perceptions, concerns, and support needs YJ An, L Haynes, A D’Alba, F Chumney Contemporary Issues in Technology and Teacher Education 16 (4), 415-433, 2016 | 43 | 2016 |
Systematic design of blended PBL: Exploring the design experiences and support needs of PBL novices in an online environment YJ An Contemporary Issues in Technology and Teacher Education 13 (1), 61-79, 2013 | 38 | 2013 |