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Yunjo An
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Creating technology-enhanced, learner-centered classrooms: K–12 teachers’ beliefs, perceptions, barriers, and support needs
YJ An, C Reigeluth
Journal of Digital Learning in Teacher Education 28 (2), 54-62, 2011
6912011
Examining K-12 teachers’ feelings, experiences, and perspectives regarding online teaching during the early stage of the COVID-19 pandemic
Y An, R Kaplan-Rakowski, J Yang, J Conan, W Kinard, LA Daughrity
Educational technology research and development 69, 2589-2613, 2021
2902021
Student perceptions of asynchronous computer-mediated communication in face-to-face courses
YJ An, T Frick
Journal of Computer-Mediated Communication 11 (2), 485-499, 2006
2032006
Teaching with Web 2.0 technologies: Benefits, barriers and lessons learned
YJ An, K Williams
International Journal of Instructional Technology and Distance Learning 7 (3 …, 2010
1972010
The effects of an online professional development course on teachers’ perceptions, attitudes, self-efficacy, and behavioral intentions regarding digital game-based learning
Y An
Educational Technology Research and Development 66 (6), 1505-1527, 2018
1402018
Examining the effects of metacognitive scaffolding on students’ design problem solving and metacognitive skills in an online environment
YJ An, L Cao
Journal of Online Learning and Teaching 10 (4), 552-568, 2014
1292014
The effects of game design experience on teachers’ attitudes and perceptions regarding the use of digital games in the classroom
YJ An, L Cao
TechTrends 61, 162-170, 2017
1122017
Strategies and tools used for learner-centered instruction.
Y An, D Mindrila
International Journal of Technology in Education and Science 4 (2), 133-143, 2020
842020
A History of Instructional Media, Instructional Design, and Theories
Y An
International Journal of Technology in Education 4 (1), 1-21, 2021
802021
Teachers’ Perceptions of Using Virtual Reality Technology in Classrooms: A Large-Scale Survey
I Khukalenko, R Kaplan-Rakowski, Y An, VD Iushina
Education and Information Technologies, 2022
782022
Merging the instructional design process with learner-centered theory: The holistic 4D model
CM Reigeluth, Y An
Routledge, 2021
782021
Finding that SPECIAL PLACE: Designing digital game-based learning environments
Y An, CJ Bonk
TechTrends: Linking Research and Practice to Improve Learning 53 (3), 43-8, 2009
692009
Scaffolding wiki-based, ill-structured problem solving in an online environment
A Yun-Jo
Journal of Online Learning and Teaching 6 (4), 723, 2010
672010
Problem-based learning in online environments
YJ An, CM Reigeluth
Quarterly Review of Distance Education 9 (1), 1-16, 2008
612008
Exploring instructors’ perspectives, practices, and perceived support needs and barriers related to the gamification of MOOCs
Y An, M Zhu, CJ Bonk, L Lin
552020
A case study of educational computer game design by middle school students
YJ An
Educational Technology Research and Development 64, 555-571, 2016
542016
Theory building
CM Reigeluth, YJ An
Instructional-design theories and models: Building a common knowledge base 3 …, 2009
512009
Designing Effective Gamified Learning Experiences.
Y An
International Journal of Technology in Education 3 (2), 62-69, 2020
502020
Using educational computer games in the classroom: Science teachers’ experiences, attitudes, perceptions, concerns, and support needs
YJ An, L Haynes, A D’Alba, F Chumney
Contemporary Issues in Technology and Teacher Education 16 (4), 415-433, 2016
432016
Systematic design of blended PBL: Exploring the design experiences and support needs of PBL novices in an online environment
YJ An
Contemporary Issues in Technology and Teacher Education 13 (1), 61-79, 2013
382013
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